Враг

Гуманоид. Монстр. Змея.

Миф
Бой: 3. Здоровье: 5. Уход: 3.
Раны: 1. Ужас: 1.

Пока «Змей Теночтитлана» в древней локации, где есть улики, он считается Мстителем и Бдительным. В противном случае он считается Охотником.

Обязательно — После того как атака «Змея Теночтитлана» нанесла вам хотя бы одну рану: Если вы не отравлены, введите отложенную слабость «Отравление» в игру в свою зону угрозы.

Победа 1.
Возмездие 1.
Joshua Cairós
Потусторонний предел #187. Потусторонний предел #27.
Змей Теночтитлана

FAQs

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Reviews

This enemy can be an annoyance with that poisoning attack. Even if you can hit the 3 Evade target reliably, that's still a loss of actions as it chases you.

The ability gain conditions cause it to stay on an Ancient location with clues, which you can potentially use to leave it behind. You won't be able to clear that location without confronting this enemy again, but it will be easier to clear all the others. You could deal with the location it guards last, or even just consider it abandoned.

Or maybe you just take the vengeance point.

Signum · 14
There are also some other options since this enemy isn't elite: Hancuffs, mind wipe, slip away etc — Tharzax · 1
Good point, Tharzax. We always killed this guy, because the Victory sweetens the Vengeance. But if we would ever challenge us to a zero vengeance run, "Mind Wipe" and Handcuffs would be certainly availble in the team. — Susumu · 338