Rough

"For every 2 damage" usually means a multiple of so (2,4,6,...) then the "(rounded up)" is obsolete isn't it? unless they mean "gains ? equal to your damage divided by 2 (rounded up)" but the why don't say so?

Hatar · 1
I guess it means that damage is rounded up to the nearest pair of two. So if you have 3 damage on you, you round it up to 4 and gain 2x"?". — NIEDZIOWIEDZ · 1
Out of this World

How do you advance from Out of This World? It doesn't say anything like "investigators can spend clues together to advance".

Is there some other way to do it or was it left out? Couldn't find any errata mentioning it.

qcell · 1
The rules says, if nothing else is written you can advance the scene by spending the required amount of clues as a fast action. — Tharzax · 2
Yep, same way as advancing the first act in The Gathering ;) — AlderSign · 472
Second Sight

TLDR; This is Clairvoyance & Sixth Sense having a special child together.

Upside: For with low you could keep using your for getting clues without spending any charge if you runs out of them or only need to pick 1 last clue at the spot. Plus, the spend charge for 2 clues per action is decided after you finished your skill test, so you wouldn't lose any charge privilege if you fail. (yeah... still a pain but the chance is not that high... right?)

Downside: Though the chances of discard from is obvious, the unseen downside of this card somehow lies on its upgrading path. Unlike other most spell which has middle stage before fully upgraded (ie. Clairvoyance(0) > Clairvoyance(3) > Clairvoyance(5)), you either go LV 0 or LV 5 so you couldn't take much advantage from Arcane Research, even worse when at fully upgraded version you still get 2 clues maximum per action unlike other high level options (which... might arguably be better?) But since we are talking about LV 0 version here, and at LV 0 deck we don't have much recharge options at the beginning, I would say it's still worth taking it over Rite.

Final Thought: Everytime I used someone's Mystic build for 4P runs I always swap their investigation spell with Second Sight(0). Aside from chances of losing it before recharging it back, this spell is just straight up better than Rite of Seeking. And if you are tired of smelling the same incenses from every Mystic build, you could absolutely pick this over Clairvoyance.

Private Practice

One of the rare instances where the flavor of the card complicates its interpretation.

Does "you heal 1 or more horror" imply the trigger occurs when you are healing yourself, or when you (the player) heals 1 or more horror from a card using a card effect? The strictest interpretation would be that Private Practice triggers only when you self-heal from horror, but that wouldn't make sense when one considers the flavor of the card, which

  • very prominently features someone working to heal someone else's "horror"
  • refers to a Profession in which exactly that person-to-person process happens
  • references two people in its flavor text.

So far my table's decided that the flavor overrides the strict rules text, and it triggers whenever Carolyn (because it is always Carolyn) heals horror from any card, by any means.

Rules as written, “you heal 1 or more horror” means you generate an effect that heals 1 or more horror from your investigator card. I agree that thematically that doesn’t make a ton of sense for this card, but thematically it doesn’t make sense that the proper way to conduct Psychoanalysis (3) is to get all your friends together for a single moment and then fire a confetti cannon of treaters into the air, but that’s how that card works too. — Eudaimonea · 9
*a confetti cannon of treats — Eudaimonea · 9
I think it depends if you interpreted the healing phrase as active or passive. I would agree to Emmys interpretation, that whenever the investigator heal horror from a card you can trigger the reaction. Where I would say this doesn't work is when an ally like aleksey heals himself. — Tharzax · 2
There's a lot of work done BETWEEN sessions to keep a practice going. — MrGoldbee · 1582
Indeed tricky, since what Eudaimonea said is true (that's how the effect of "you heal 1 or more horror" is interpreted), but IMO you are also considered to "heal 1 or more horror" when you target a card other than your investigator if an effect allows you to (the same words are contained in "you heal 1 or more horror from another investigator/Ally asset/etc."). — AlderSign · 472
Personally, the wording seems really clear. If you heal horror, you get the bonus. Since there is no clarification of what TYPE of horror is healed, then it applies to any horror healing. That seems straightforward. — acotgreave · 964
@acotgreave, The skill card Fearless reads, “If this skill test is successful, heal 1 horror.” Since you think the phrase “heal 1 horror” clearly means heal any card anywhere, can I commit Fearless to a skill check and then, if successful, heal 1 horror off the Resilience my buddy three locations away has in his play area? — Eudaimonea · 9
@Tharzax, The distinction you want to make cannot hold. Old Carolyn Fern said, “ After one of your card effects heals horror from an investigator or Ally asset” and new Carolyn Fern says “ After you heal 1 or more horror from an investigator or Ally asset.” The permissive interpretation has to be that “you” is a stand-in for “one of your card effects,” so assets you control that self-heal would be included by that reading. — Eudaimonea · 9
According to the rules the you refers to your investigator, but who is it? The Investigator card? Your Deck? All in all I think the card is intended to work like you suggest Eudaimona, that whenever one of your card effects heals horror the condition is met. And now I'm imagining Aleksey who pays me 5 bucks because he's getting over it by himself. — Tharzax · 2
Correlate All Its Contents

A "bit" niche, but I can imagine this in a Jim Culver deck with either a lot of token control or using Mind's Eye, Ritual Candles, or other skills to boost your skill value (since the investigation is still an intellect test). If the investigated location's shroud is 3 or less it might be worth trying to fish for your skull with this card.

AlderSign · 472