Forced Learning

Other people are writing interesting analysis and ideas. I have something different for you all to consider. Let's take a look at 3 notable permanents that we can combine to create the dumbest build in the world.

In the Thick of It


Forced Learning

Now why are doing this you may ask? Wonderful question, but I'll need to bring up an important ruling first. Crystallizer of Dreams has a clear ruling in its interaction with The Painted World that says that forced abilities take priority over other replacement effects.

Now let's consider Patrice Hathaway. By using Versatile to bring in Forced Learning (thanks to the xp from thick of it) we are able to replace Patrice's signature ability with "Draw 2, Discard 1". You'll also have a 62 card deck size. To be clear, this is not a good idea, but it is hilarious and does allow you to laugh at both the watcher and much of the Dunwich encounter deck. If you actually decide to do this, please let me know and let me see your deck because I am sure it will be amazing.

Weaver of the Cosmos

Scenario spoilers ahead.

I just ran this scenario with a Mandy/Tony combo, and it ended up being a joke. I feel like I must have done something wrong, but this scenario seems to lack the teeth one usually expects from the final scenario in a campaign.

The first part of the scenario is a fairly straightforward "grab the clues, get to the end" - nothing worth writing about except that interestingly enough, you are not punished for leaving doom on locations. I would have expected it to maybe move to the agenda.

I really like the main scenario gimmick that pops up in the second agenda. I think it's really well designed, flavorful, and interesting. However, those legs are pretty darn weak when the act lets you spend 1 clue for half of their life (with two people). Add to that the fact that they can't AOO, and their fight averages around 3 or so, and they're more of a meat cushion than a challenge. Mandy and Tony were able to split the legs evenly, with Mandy gobbling up clues like a high level seeker does and Tony using his many actions and guns to fill the legs with lead. Side note - "The Spinner in Darkness" is totally meaningless here. Maybe leftover copies should transfer to Atlach-Natcha in the final act?

Atlach-Natcha itself in the final act is where things are supposed to get real, except that our investigators had a dearth of clues, so two clues plus a pistol shot is all it took to down an Ancient One. Definitely a hollow victory.

Maybe we just got really lucky with the Atlach-Natcha spins and the locations that were arranged in Act 2? Either way, lots of potential here, but definitely not what I would expect from a final scenario.

TheMathDoc · 6
I had a similar experience on my blind run with solo Tony. Had some challenges getting there but at the boss battle, just blew it away... — housh · 117
The clue approach provokes AOOs in the final stage so spending two would be painful without an evade by the clue spender, but yeah it's definitely the easiest final scenario depending on your luck. Also, if you're not immediately ready to fight the final form, you could be chasing it around getting 4 doom per round. — Defel · 1

Four years on and Synisill's review is still all relevant in almost all cases, but there are two new investigators that can squeeze a little extra use out of poor, poor Aquinnah.

It takes some luck or surgical card draw, but Aquinnah can turn off Patrice Hathaway's signature weakness. The Watcher from Another Dimension is an enemy that attacks you, it just does it from your hand; thus, she can reflect the 3 damage onto an enemy at your location. The significant caveat is that you'd have to save up the whopping 5 resources and have it available during the window when she flies through your hand to play her. You'd also likely need some form of deck manipulation to make sure your deck runs out only when there's an enemy at your location, or else the reflect fails and you still take the hit. Her expensive upgrade makes her $1 cheaper, but her upgraded ability is a bit wasted because you can't reflect it back at the Watcher itself. You may fight or evade the Watcher as though it were at your location, but it's not actually at your location for other effects, such as Aquinnah's ; it's still considered to be in your hand.

More relevant is new kid on the block Daniela Reyes, whose entire schtick is goading enemy attacks. She synergizes with Counterpunch, Toe to Toe, Fend Off and the Bangle of Jinxes. Useful for dealing with enemies you don't want to engage, like the Innsmouth spoiler or Innsmouth spoiler, or enemies that are just plain annoying like everyone's favorite bird. Of course, she's still $5 and still competes for a slot against the perennially useful Peter Sylvestre, but there's always Charisma and Calling in Favors.

CombStranger · 144
Even on Daniela, I'd jump straight to the L3 version 9 times out of 10. Requiring two enemies is just too situational even for her most of the time for this resource cost. — suika · 8015
"Get over here!"

Could I use the bold printed "Fight." on "Get over here!" to trigger fight action on for example a weapon asset in play (Machete) I assume not. Just a question that came up in a latest round. ..................

No, it's the same as you can't use the Fight action on a Machete to trigger the Fight action on a .45 Automatic. But I would recommend asking such basic questions rather on BGG rules forum. — Susumu · 161
r/arkhamhorrorlcg is another great place to get questions answered. ArkhamDB is not structured for Q&A. — Death by Chocolate · 946
Blood Will Have Blood

I can maybe... maybe... see this card in a heavy-soak deck. (Non-Ally soak, to be more precise.) The problem is, it costs one card and a resource to play, so it's really only cost-efficient if you're taking three damage/horror at a time, something that most players try to avoid. Well, if money isn't an issue, you get a net benefit at 2 damage/horror, but nonetheless, it's hard to justify taking. It would be a good but niche card at 0 XP. I can't see it being worth 2 XP.

Xelto · 3
The obvious candidates for this are Tommy and Yorick, who both kinda want their teddy bears and coats to die anyway. — dezzmont · 37
Taking 3 total damage/horror at a time isn't just something that most players avoid -- it's something that is RARE to even encounter in the first place. (It has to specifically be an attack from a single enemy.) 1 damage+1 horror is the overwhelmingly likely typical best case. — anaphysik · 50
do you take this for final levels of a campaign where 4+ damage enemies are pretty common? — Zerogrim · 216
No, because taking the damage on teddy bears and leather coats also costs you actions to play them back (for Tommy) and recursion opportunity costs (for Yorick). Even Calvin at the end of the campaign usually ends up with too much trauma to take damage/horror willy-nilly like that. Standalone Calvin, perhaps. — suika · 8015
Seems like really tough value when things like Glory or Unrelenting can get you there quicker for less XP. You're not going to want to wait for the boss to speed yourself up and then there's the big direct attack to take. — housh · 117
This is a cantrip for the Daniela attqck bait archetype. Seems solid to me. — StyxTBeuford · 12540
2 XP for a cantrip (that doesn't work with soak) is not good? I think it would get play at level 0. — housh · 117
It almost certainly would see play at 0, simply because of Tommy and Yorick and their predisposition to triggering this anyway, it would be extremely rare for this not to be a cantrip in most scenarios at some point for those characters. At 2 XP its a bit much: I don't consider the re-play window on Yorick or Tommy's action cost to get em back significant (Your actively trying to kill them with Tommy ALREADY and Yorick mostly uses his replay windows late game for tank anyway), but the XP cost is pretty rough, especially on Tommy who has the standard guardian woes, but even Yorick is an unusually expensive Survivor because he is one of the few users of a 4 XP card. Might hit the sweet spot at 1 for those two though as a filler card to help draw doing what your already doing in those characters.. — dezzmont · 37
At 0xp, it'd be a more unreliable Glory with potentially higher upside. Tommy and Yorick definitely don't lack for filler cards though. — suika · 8015