Seal of the Elders

Seal of the Elders is one of the cards which yield great potential, but need a very specific deck to pull them of on a regular basis. With 5 XP, it is very expensive, especially for an one use event card. Setting up for it is even more expensive because you´ll need cards like Favor of the Moon and Favor of the Sun too and have them in play.

In my opinion its only worth its price if you manage too get both minions out, getting a great 4/4 soak or up to an insane 16 dmg! Even better: The minions don´t exhaust after being used which lets them deal their Damage very fast especially in multiplayer.

But there are many much more reliable cards for 5 XP to dish out alot of damage. Therefore its remains a pocketpick for Kōhaku Narukami and his Book of Living Myths, but feels great if you manage to pull it off and melt a boss with it!

G3nesys · 1
Keeper of the Key doesn't deal damage (to itself or enemies), it discovers 1 clue and deals horror to itself; the ArkhamDB text is wrong (appears to be directly copied from Servant of Brass, including the self-reference). That's still very good. — Thatwasademo · 52
Book of Shadows

I have never used this card, and I don't think I ever will. Even back when this came out in the original core set, my attitude was always that I would rather just play another copy of my important spell, especially because if you don't have spells to recharge, it just sits on the table and does nothing. But ever since this came out in the core set, I've had a tiny hope that maybe, someday, a spell will come out that will make you want to pay 4 resources and 3 xp to recharge and keep in play alongside two other spells; but to this day, almost 8 years later, this hope has yet to become reality.


This seems to be mis-labelled, my physical card has this as an Asset, rather than an Event. Given it's a permanent that lets you draw cards to attach to Bewitching before your opening hand, Asset makes more sense, right?

NotYAWS · 2
Yes. The original card is an asset. It's mislabeled on this page. — toastsushi · 68
This has already been fixed, but will take a bit untill it will be updated on the server. — Susumu · 328
Prismatic Spectacles

This is a card that seems specifically targeted at non-seekers. Most people with normal access to Level 0-2 seeker cards have better ways to get multiple clues (deduction, fingerprint kit, extensive research, ice pick, seeking answers). The bonus skill value also probably isn't super critical for most seekers too, especially when balanced against a curse token somewhere down the line. There is the benefit that this doesn't take up the competitive hand slot for Seeker, with the accessory slot being less competitive in Yellow. That still doesn't balance out an effect that costs 2 resources and an action to play and requires you to hit a curse token to resolve (meaning you leave it to chance or use Favor of the Moon).

That leaves us with non-Seekers who can take this card.

Kohaku is the obvious primary use case for this. With his Book of Living Myth, it's trivial to proc this effect once per turn for lower shroud locations (he still needs to pass the test, but his investigate skill is high).

Parallel Wendy is probably the next base case. She can directly resolve curse tokens using Tidal Memento or her elder sign effect.

Darrell probably doesn't need the additional effort involved in this card (slowly dripping curses into the bag, sealing with Favor of the Moon, then proc-ing). His synergies go other ways.

Trish can take this card and there's a reasonable amount of potential for a curse-focused Trish build. She can take some combination of Blasphemous Covenant, Lucky Penny [maximize the number of times she can get a curse token], Diabolical Luck, Eye of the Djinn, and Control Variable. In that case, the Prismatic Spectacles give her pretty straightforward curse token generation for a basic investigate action, something she'll probably want to do during a scenario anyways. Similar arguments can be made for Monterey Jack as well.

Luke and Subject 52-U1 can take these as well - both of those investigators are mostly shenanigans anyways, so this card is probably as good as any with them...

In short, this card won't be a Seeker staple, but will see limited use in certain Curse builds.

Cat Mask

This card singlehandedly makes Ceremonial Sickle and to a much lesser extent its upgrade not absolutely terrible. The problem with the sickle is the secondary attack having no bonus to hit, requiring some expenditure of resources into an already expensive card to deal a single point of damage. But with the mask, because you're going to be clearing and re-applying doom constantly, you'll have no shortage of +2s to help overcome the missing attack bonus.

CombStranger · 235