
There is no need to this card to exist, there is no "mechanic" to it, there's no thrill, only frustration. I just do not use it. If only there were ways for one to "counter" and/or "minimize" its effects I would accept this card in my pool.
There is no need to this card to exist, there is no "mechanic" to it, there's no thrill, only frustration. I just do not use it. If only there were ways for one to "counter" and/or "minimize" its effects I would accept this card in my pool.
They made a really, really cool flavorful design with her. I like her flavor text on the back of her card, I like her art, I like the text on her signature weakness.
But then they gathered the entire design/balance team and made up ways to make her bad. Then they just implemented all of those ways. Gave her a questionable ability that basically says "instead of resource cards, you play doom cards for the same advantage. Your ability doesn't actually generate any value". Gave her a terrible statline that says "you're equally bad at everything". Gave her a card pool that says "you maybe possibly have a few good off class cards. Eat your heart out with those!". Gave her hp stats that mean "you drop dead when the game looks at you a couple of times".
The balance is uttery terrible, and obviously terrible at that. It's beyond me how this got printed.
Such an unfortunate waste of a cool and flavorful design.
As written this weakness sounds scary (not many weaknesses have the power to instantly defeat an investigator after all), but the insta-kill clause should never fire if you know what you're doing.
Note that the Forced effect only triggers if Gloria actually chooses to use her when looking at the encounter deck. As such, I believe that it is entirely possible for Gloria to simply not use her ability when looking at the deck (e.g. with Parallel Fates (2) which allows reordering), then maneuver a Prophecy of the End to a favorable position (either making sure she gets rid of two at a time with Psychic Sensitivity, or more generally, someone draws it and surges into a card they can handle, making the deck safe until the next reshuffle).
You know how many Prophecies you've eaten, the content of the encounter discard pile is open information and Gloria's should limit you to taking one Prophecy at a time, so you always know whether you are at risk and can plan accordingly.
Regardless, this is still a weakness that can disrupt Gloria's game plan in two significant ways:
On the other hand, a liberal application of the Silver Rule would invalidate everything I've just said, as it can be said that the "it must be chosen" text on each Prophecy takes precedence over Gloria's "choose 1 non-Elite card". In that case she will be forced to take all 3 Prophecies and be instantly defeated if they all show up in a single look.
A ruling may be in order here, but even if this worst-case scenario turns out to be true, Gloria can simply hold back her full Mythos-controlling power for a while until the first Prophecy has shown up and is safely in the discard pile.
Either way, the threat of the Prophecy is mostly intangible - what it can potential do to you stops you from going fully willy-nilly against the encounter deck. This is a design choice I found wonderfully thematic - if I had a nickel for every cosmic horror protagonist that got hurt/mad/traumatized for life/etc. after delving too deep I would be richer than Preston after all. And that's not mentioning the absolutely gorgeous card art, quite possibly my favorite among all released cards so far.
Rules ambiguity and gushing over themes aside, at the end of the day Gloria is a 5 4 Mystic with unparalleled control over the encounter deck, and Prophecy of the End doesn't really do much to change either. This is an interesting and well-designed weakness (certainly way more thought-provoking than Liber Omnium Finium, which in practice often turns out to be nothing more than a repeatable dead draw) that requires some playing around, but I think it's still quite undertuned compared to Gloria's absurd power level.
Apart from benefitting from Dilemmas, I don't see why George wouldn't want to make the encounter- or his own deck thinner by placing hidden treacheries and weaknesses under him. Heck, some treacheries can even randomly snipe a weakness out of your hand, letting him simply react to it to prevent it from being shuffled back after the deck is empty (which will happen more easily with this investigator).
So long and have fun in Carcosa ;)
EDIT: Transfigurating into George from Patrice Hathaway let's him get rid of the Watcher for good - and that's a guarantee, since in this case Cast Adrift is not in your deck.