![Ancient Covenant](/bundles/cards/07122.jpg)
I'm not a fan of negating the tentacle token—it's part of the game's tension and theme. While useful in clutch moments, it feels too safe for my taste. I prefer the risk-and-reward dynamic without it.
I'm not a fan of negating the tentacle token—it's part of the game's tension and theme. While useful in clutch moments, it feels too safe for my taste. I prefer the risk-and-reward dynamic without it.
Ge 2 to 3 in every 1 agenda or a scenario. That mean 7 full turn short or 1 agenda. It's funny to be nolonger funny anymore. I recommend to repalce to reshuffle 3 Ancient Evils with 3 Resurgent Evils Then randomly pick only 3 to any scenarios which using it
It is fun to push the cart through the vent.
"Ready, 1, 2, 3... lift" (Rumble, Rumble) (Crash!!) Calamity ensues in the guard room
"Shhhhhhhh..."
"OK, I think we're good. Let's continue this heist!"
Not a review, more of a questioning... What if you handcuffed her and the scenario ended, she would end up in your deck, since she leaved play without triggering her activate ability. I am wondering because having an handcuffed enemy is a boon for Alessandra or Parallel Roland since both have synergy with enemies at their location (parley with Alessandra and Directive-based with Roland).
Having her in a deck and deliberately failing the parley allows you to have a humanoid enemy you can handcuff and could also allow you to play British Bulldog free.
Food for your thoughts
Clue that is put on Active Flux Stabilizer gives you boost on the NEXT skill test this phase. Which means, if you have asset without clue yet, you can put the clue on asset to boost the next test right before you spend clues to progress act. You don’t have to place clues on your assets during a skill test.