What a strange and beautiful place. It looks like the little mermaid castle on the original poster. Or maybe this city is evocating something not very... suitable for children ? 200 - characters filler
A little known fact: the person on the art of this card is actually Mandy Thompson!
She can run the card, and it has amazing synergy with her ability.
Actually, now I'm curious, do you get twice the recources and clues this way???
Perception, Guts, Overpower, and Manual Dexterity are by far most cost efficient and overpowered non-asset cards in this game. Usually a good card is something that gives us an equivalent of getting 1.5 actions per 1 action (example: 1 action to draw Emergency Cache, 1 action to play it, and you get equivalent of drawing 3 resources). But Perception only requires to draw as an action, committing is not action, as an example we'll take The Gathering scenario standard difficulty which has 16 chaos tokens:
- If Shroud 4 and Lore 3, we have 2 success tokens, Perception gives us +8 success tokens against 37.5% chance of not replacing Perception card, or 21,3 success tokens per spent card (10.67 per 1 card/action efficiency).
- If Shroud 3 and lore 3, we have 6 success tokens, Perception gives us +7 success tokens against 18.75% chance of not replacing Perception card, or 37.3 success tokens per spent card (6.22 per 1 card/action efficiency).
- If Shroud 2 and lore 3, we have 10 success tokens, Perception gives us +4 success tokens against 12.5% chance of not replacing Perception card, or 32 success tokens per spent card (3.2 per 1 card/action efficiency).
How i calculated numbers above ^, example: assuming no ghouls in your location, taking one plain action to retry Lore 3 against Shroud 2 test without committing resources would give us a chance of drawing 10 success chaos tokens from 16 total tokens, or 62.5% of success, vs. Perception committed it's +4 tokens. How much does committing Perception costs in cards/actions_to_draw_a_card? It's the chance to lose Perception, which is the amount of losing tokens (2) against total tokens (16) = 12.5%. Multiply 12.5% by 8, and you get one action you will spend to draw a card, also multiply 4 tokens by 8, and you get 32 success tokens for one draw card action vs. 10 success tokens of taking another plain research action. 32 vs. 10 = 3.2 as efficient.
And that's not even taking into account its deck thinning ability, 5-8 of these cards will give you the same or better deck thinning than Underworld Support, but 1) without limiting good cards to one copy, and 2) you can commit these to help other players.
The upgraded versions of these cards are not nearly as cost efficient.
I'll remove the review if my math is wrong.
Note that not all tools have a skill test on the card. For example, Magnifying Glass and Ice Pick. These are played for $1 cheaper, but they lack a skill test on the card.
Therefore Wilson will generally prefer things like Flashlight, Lockpicks, and Lantern in order to benefit from his bonus to skill tests.
If you’re running a Tool Belt and are specializing in clue-finding, then you might have room for both types!
Ancestral Token has given this card new life. It now makes it very easy for Guardians (who historically don't have much competition for the accessory slot) to generate the bless to power this card. And of course Sister Mary only loves the spear more now.