Zoey Samaras

Honestly, with bless deck she fills around 3-7 blesses per her turn, after removing 3 for her +1 dmg. Considering that most of the blessings don't ask for any resource bar the initial setup, this front feels just fine, if not better than standard.

Gapaot · 1
Hardboiled

My first thought viewing this card was: When would I play this? As it doesn't help protect me during Mythos and it really doesn't help with fighting tough enemies since if I'm already comfortable passing attack tests against an enemy why would I commit it later?

The answer is you should view this card as opposite Take the Initiative in which you commit it on predominately non-Mythos/fight actions after smoking an enemy. On average you can expect to do two attacks for a round, that means when you commit it anytime to a valid skill test for the rest of that round that performing investigator gets +3 on it or +6 fight if they plan on punching anything. Seeker sad you had to deal with an enemy instead of a Locked Door at the same location? Well now they can get +6 for it.

But we can go further as you can successfully attack 3+ times with things like One-Two Punch, Leo De Luca, Luger P08, Lily's Agility Discipline, or Remington Model 1858. More attacks mean you can easily end up with a skill card on par with Promise of Power or Last Chance. Furthermore, if you decide to pick-up Bestow Resolve you can let anyone nearby blow any skill test out of the water by doubling the wild icons.

Granting someone +3/+4 on a skill test after pummeling enemies is pretty good and even if you don't have a teammate nearby you will likely want to commit it to Guardian's favorite encounter card Frozen in Fear, other nasty in your threat area tests, and/or location tests. Which you often want to do after smashing an enemy to dust to not take AOOs.

The only sad thing is that this card is not Practiced for folks like Mark/Roland (likely due to Amanda/PMP). Because if it was, I could see this easily becoming a staple alternative to Take the Initiative in which you trade Mythos protection for a more powerful investigator phase card.

As for now it's a solid lvl 0 card geared towards those who can get additional attacks off and don't need as much encounter protection as it does have its bad moments where you need to commit worse Unexpected Courage to hopefully pass a deadly test before you can fight and/or you miss all your attacks.

McJames · 117
"Where's the party?"

Another fantastic card for rogues!

  • Parley Action!
  • You search the entire deck, not just the top 9 cards like On the Hunt or Kicking the Hornet's Nest. You can also search the discard pile which is something even On the Hunt doesn't do.
  • It spawns exhausted, so you don't have to deal with it immediately. Rogues have lots of tricks for exhausted enemies.
  • Drawing cards is slightly less useful than clues & resources, but getting 2-3 cards for builds that want to fight monaters is win-win.
  • It doesn't say you shuffle the encounter afterwards, but I assume that's just an oversight & should be included.

Top Investigators:

Calprinicus · 6018
If you are curious. Search in the RRG says "If an effect searches an entire deck, the deck must be shuffled upon completion of the search." So yeah it's not an oversight. It's just that some card redundantly tell you to shuffle decks after a search. You should always shuffle a deck after a full deck search — NarkasisBroon · 10
Leo Anderson might also be interested in this card — Tharzax · 1
Contemplative

Contemplative is just Deduction for Survivor. In exchange for not providing any icons, Contemplative shakes up the formula by being able to commit it to any Investigation or Parley skill tests performed at your location or a connecting location.

Anyone who's ever played with Deduction knows how valuable discovering extra clues can be, but another side benefit of Contemplative being Innate- and Survivor-coded is that Contemplative can be recurred with cards like Resourceful, True Survivor, or Gift of Nodens. That means that assuming you can consistently pass skill checks without any dedications (or just reduce the difficulty of an Investigation or Parley action to 0), Survivor Cluevers can recur Contemplative from their Discard pile every turn and generate a ridiculous amount of clues without cycling their deck.

Telosa · 55
This is not okay. What's more, some gators can run both this AND Deduction. — AlderSign · 309
Nephthys

This card is way too strong I doubt I would ever want to play it again. Bless in bag not going to go down and keep recycling into damage after you played this cat girl. Give me almost Cyclopean Hammer vibe ngl.

Pawley · 30
Bless builds overall have some pretty crazy stuff that can trivilaize the game, but I've never been that bohtered by Nephthys. She's good but not amazing in my experience. — OrionAnderson · 79
Also she's either rlesing blesses to the bag so they stick around, or she's dealing damage and using them up. — OrionAnderson · 79
It's "or" not "and", you need to spend the blesses if you want to do damage. She's pretty good but hardly broken. — Spamamdorf · 5