Lost Arcana

Since, unlike Hawk-Eye Folding Camera, the reaction ability has no limit, we have yet another card that enables Luke Robinson to break the game. Move clues to your Dream-Gate, drop them (e.g., Bizarre Diagnosis, Captivating Discovery, Analysis, Quick Study, Forewarned, Dr. William T. Maleson), or just use Luke's own ability or Pocket Telescope to snatch them out of the bunker and power up your Enchanted Bow* for sniping enemies off your team's back.

*Hand slots are no issue due to, e.g., Astral Mirror, Arcane Enlightenment, The Raven Quill.

At this point, I all but wonder why they did not just allow the charges to be spent for Relic assets to power up the Gate Box as well...

AlderSign · 397
Dreams of the Clay

something to keep an eye on for investigators that have one stat that is quite high and one that is quite low (eg Gloria Goldberg with 5 and 1 )

it converts a success on a treachery you're able to handle into free relief from a treachery card you couldn't

note that currently every investigator who could run Dreams of the Clay minus Lucius Galloway can already run Ward of Protection, and in my opinion the 1 horror and 1 resource is worth the Spell trait, saved xp, and reduced variance.

Patrice Hathaway might prefer Dreams due to not being able to hold on to her Wards, but it still relies on her (or an investigator at her location) drawing a passable treachery test on the same round as drawing Dreams

mordequess · 94
Archibald MacVeigh

Archibald seems very powerful when comboed with Library Pass (5) to turn all of your secret using tomes into resource events. Library Pass (5) encourages you to "read" your books as fast as possible and get rid of them so you don't have to pay any of the late fees, but lots of Tomes either exhaust, like Scroll of Secrets or Old Book of Lore or have too many secrets to use in just one turn like Scroll of Prophecies and Grim Memoir. With Archibald, you'll never waste any secrets so long as you have pricy insight events to bankroll. This combo is available to any Scholar investigators, and one half of it is even a permanent card. But of course, Seeker Agatha has access to every insight event in the game and an extra action to play them through her ability.

soiDF8 · 10
Doesn't seem THAT powerful for 10xp, $4 for Archie, an ally slot... — MrGoldbee · 1492
Join the Caravan is a good target, while Forbidden Tome (0) is a good source. — AlderSign · 397
Dial of Ancients

Seems like a good card for Agatha. By which I mean, it appears her Glimpse the Void weakness makes this card work... better? It's not clear that the ability only ignores tokens revealed because of enemies. It seems like a blanket clause about revealed tokens.

Glimpse reads: "The first time you reveal 1 or more chaos tokens during each skill test, you must reveal 1 additional chaos token (/and resolve its effects/)." - on the parenthetical reminder text, can't resolve if it was ignored.

The bottom of the rules on resolving multiple tokens says "Note that this entry only applies when multiple chaos tokens are "resolved." If multiple chaos tokens are revealed and all but 1 of them are canceled or ignored, this entry does not apply."

Presumably this card has the Cursed trait because it touches Glimpse the Void, a card desperately needing a FAQ entry.

Now, since this is supposed to be a review. I like it. The "researched" condition on its L0 forebear seems easy to fulfill, even moreso if you're an evasive type that can get extra tokens out of this version. Pricey at 4xp / 3R / an accessory slot. Still, pretty solid tempo for Seeker types unafraid of enemies or who're hanging out with their favorite meat shield. And good protection against the autofail.

Bloodw4ke · 82
I think the correct timing is crucial here. As I interpret the wording, the token drawn with Glimpse the Void MUST be resolved, so you don't get to choose a token with the effect from Dial of Ancients and have to ignore all other tokens. — AlderSign · 397
interesting take, but Glimpse doesn't say "this token cannot be canceled or ignored" - just that it "Must" be revealed — Bloodw4ke · 82
(/and resolve its effects/) as a logical consequence of that. But if it was canceled or ignored it can't resolve... — Bloodw4ke · 82
I don't feel wholly correct with my statement, but I still think that Glimpse the Void forces you to resolve the token before you get to choose which ones to ignore. — AlderSign · 397
Skill test timing breaks it into: ST.3 Reveal chaos token. ST.4 Resolve chaos symbol effect(s). — Bloodw4ke · 82
You will reveal X additional tokens & ignore all but one, and reveal 1 additional token. Or the other way around. you will reveal 1 additional token and pick one of them to use the other ability on. — Adny · 1
@Bloodw4ke: Now that I re-read it I think you are right. If the "(and resolve its effects)" wasn't reminder text it would look differently, I'd argue. But it isn't :) P.S.: I would love to see Glimpse the Void linked in the review, so that people wouldn't need to search for the card manually. — AlderSign · 397
Thanks, good suggestion. Done. — Bloodw4ke · 82
The Book of War

This is a 0 exp card? Really?

The book is pretty much game breaking given the power level of tactic cards. The simplest and most broken usage is replaying First Watch 4 times, which kills the game regardless of the difficulty because, to be fair, more than half of the game challenge comes from randomly drawing encounter cards. With the help of Stick to the Plan, you will only need to find this book in your mulligan to shield your team from unwanted encounters for 4 turns. Not only that, your can add Ever Vigilant to save your team actions of playing assets at the beginning of the game. 4 assets are not enough? Sure, do another rounds to play 8. You'll feel pretty much no blocker in the scenario after all these, unless your team has disastrous deck building or team composition.

What do you need to achieve these? 6 exp for Stick to the Plan, easily achievable after scenario 1 with In the Thick of It and Delve Too Deep; 4 exp for Ever Vigilant, after scenario 2. All you need to do then is drawing 5 at the beginning of the game, no The Book of War? Mulligan all 5!

Carson will be an ideal executor of this as team support, because he can take seeker cards to draw for the book if it does not show up in start hand and recharge it using Truth from Fiction.

Some additional thoughts on tactic cards

We know that guardians are usually restricted by draw power and resource gaining, though a lot of guardian cards are pretty powerful, like they ones I mentioned and those other comments mentioned. Typically guardians have difficulty drawing these cards in a consistent way at the beginning with the game, unless it's a tactic and you have stick to the plan, or even if you do, you need to draw through your entire deck to play those powerful cards again, which is not what most guardians are good at.

Now with this book, that is not a problem. You can put powerful tactic cards under stick to the plan to access them consistently, then search for this book to play those cards every turn, up to 4 times before a reshuffle. This does not seem right to me based on the power level of those tactic cards, because they were designed when guardians can play them only once in each reshuffle.

This card is a guaranteed nerf to me, to 3-4 exp, or even made exceptional or removed from game after you exhaust all secrets (even that will not truly stop it because we can easily recharge it with Enraptured and Truth from Fiction).

kl · 2
For anyone that isnt carson this doesnt really apply, as you've kind of glossed over the fact that 4 resources is a huge amount for a guardian. Yeah you can do the things you mention but then that's the only thing you're doing. — Spamamdorf · 5
Gladly Guardians can take Sleuth for three ep, which provides 2 resources per round for tactics and books. Damn I love these talents from eote — Tharzax · 1
And you can Tetsuo Mori that thing. — AlderSign · 397
I also think Tommy or big money Skids a pretty good candidates for overcoming the resource cost. — AlderSign · 397