When i first saw this cycle of skills i was, like many others, not impressed. But a strange thing happened and i have to say that i changed my mind about them. Story time : my friend was playing Monterey Jack and i was playing Lily Chen and sometimes we would find ourselves at the same location during the mythos phase. There are many threacheries that require you to test AGI or INT and usually have some nasty effects, and while i was sweating how will i pass this damn INT test he just said "i can give you +7". What? I said "you know you can only commit 1 card right"? And he just flashed me with this bad boy and it all made sense. These cards are not like our normal skill cards that give us a small boost for a test and usually come with a bonus effect that is the main reason why we took the card (not the boost itself), these cards are go big or go home boost style where on standard that means that only the autofail makes you fail. Ever since then we have managed to squeeze them in here and there, and they have worked wonderfully.
Пока «Съёмка местности» у вас на руке или добавлена к проверке, считайте, что на ней столько символов , какова ваша , и столько символов , каков ваш .
This card makes any investigate action akin to using Lockpicks, for zero resource cost and no 'play' action (for one XP). What's not to like? Trigger all your 'succeed by x' cards, investigate those high shroud locations with little or nothing else committed, etc. with no setup.
A Practiced card that can't be used with Practice Makes Perfect ..but potentially still very good as it is likely to be very helpful for evasion occasionally while still being at least +2 to investigate for most people who can use it and even better for some.