Дверь в святилище - Оборот

Локация
За непримечательной железной дверью в глубине каменной арки наверняка скрыты неведомые тайны и запретные истины.
Зал церемоний
Миф
Локация

Ложа. Святилище.

Неясность: 3. Улики: 2.

Обязательно — Когда заканчивается раунд: Каждый сыщик и каждый актив-союзник в «Зале церемоний» получает 1 направленный ужас. Отмените этот эффект, если ключ находится под контролем сыщика в «Зале церемоний».

Победа 2.
В центре комнаты стоит каменный алтарь, покрытый причудливой резьбой. Кровь с него стекает в канавки на мозаичном полу.
Robert Laskey
Ради высшего блага #214. Ради высшего блага #18.
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Reviews

So you're playing your game as normal. You've completed the first two acts. You know what you need to do to complete the third and final act. There are three enemies on the board and two MAYBE three more rounds worth of doom left on the agenda. It's tight, but you can win if you just stick to the plan. And then you look and there's these two locations that don't seem to have anything to do with the scenario. Why is this even here? And you read the text on the back...

I don't imagine a lot of people would be reading reviews of individual location cards on here, but this particular one is proof of how brilliantly this game is designed. The creaters knew exactly what both the game state and your own state of mind would be when you are considering going there. In its first play through, it stokes the players' curiosity and their willingness to risk it all just to learn a bit more. The text on the back is just perfect. It knows who you are and speaks directly to your investigative gamer's soul.