It is a joy to use and contains strength of many different mechanics.
- Moving damage to enemy is (virtually, not really) both fighting and healing at the same time. You can progress the scenario faster by using your health elsewhere (e.g. Taking attack of opportunity to do things) and throw the damage away later. A simple play is when trying to prepare Arcane Initiate to get defeated exactly, you would put the damage on you and 1 horror on it on taking the first 1/1 enemy attack.
- Enemy can have damage counter greater than its health before it gets defeated, so even if you are trying to finish 1 HP enemy you can move up to 2 damage and get the card's worth.
- Parley not requiring the engage, skips AoO, and no risk of friendly fire. You are free to choose the best enemy for the job if you are grouped up and opens up choices of turn ordering.
- It patch up those with low health, and/or low (therefore got hit by more damage treacheries), but could access cards like Daisy Walker, Sister Mary, Sefina Rousseau, Norman Withers. If you have Arcane Initiate you can put one in the deck and expect your effective health to +2 as it now functions like a searchable soak.
The flexibility and value felt similar to Spectral Razor (0) which has many useful bits for same 2 cost to play : high boost, free engage, 3 damages. This box also came with Spectral Razor (2), so even if you have RCore only in addition, Shrivelling + Drain Essence + Spectral Razor (2) can defeat a lot of enemies.
Blinding Light gets dunked on once again. You can clearly see the contrast of Evade's inconveniences vs. Parley, just so you can exhaust and test with enemy's . (And also having to deal with the rebound condition.)