In theory, I understand the idea. If you can play this and consistently discard illicit assets that are high value, you can then get them back and play them again. But in order to do that, you need to spend 4 XP, draw and play an exceptional card, have a reliably way of getting that illicit asset out of play, spend 2 resources and another action, and spend the resources/action to play that again? And then do that multiple times to really get value from it? The barrier to getting good use out of this is incredibly high.
It's made worse by the fact that this is in rogue - one of the classes where you can do the same thing and so much more by simply drawing through your deck again. Ace in the Hole, All In, Friends in Low Places, Lucky Cigarette Case, and so on all exist - if you're really relying on getting something illicit twice, you can do so by getting more cards.
And that's assuming that your illicit asset isn't important enough that you're throwing a second copy of it under Underworld Market, which is already a premium way of gaining access to illicit cards - a second copy of any other illicit card is still going to be a resource and action cheaper than trying to use this.
Is there a space for this somewhere? I suppose this could theoretically also go under Underworld Market, so you could do something involving using this, firing off a Gatling Gun at full power repeatedly, getting rid of it somehow, then spending a couple of actions to play it again and again. But making this worthwhile requires one of those 4+ card combos that needs to set you up for the rest of the game, and this just doesn't. I'm not sure I'd use this as 1 XP permanent, never mind a 4 XP, 1 Cost Asset.
This requires so much to do something so theoretically straightforward that you can hear survivor recursion cards laughing at all of the effort and resources it takes.