- Q: While playing a “Return to” scenario, what do I do if a campaign guide instruction or card ability refers to a card from an encounter set that has been replaced with a new encounter set? A: If it is a setup instruction or an instruction to search for that card and put it into play, the investigators should find the matching card from the new encounter set that replaced it and follow the instructions using that card, instead. (If it is unclear which is the matching card, use the encounter numbers to help guide you. For example, Wizard of the Order is card 4/6 of the Dark Cult set; if that set was replaced, the matching card would be card 4/6 of the new set.) If it is a gameplay effect other than the above, ignore it. - FAQ, v.2.0, August 2022
Сценарий
Выполните подготовку, как указано в книге сценариев «Забытая эпоха», за следующими исключениями:
- Собирая наборы контактов, также соберите следующие новые наборы:
(Продолжение на обороте.)
Потусторонний предел. Возвращение - Оборот
- Добавьте новые современные локации к исходному набору контактов «Потусторонний предел». Случайным образом удалите из игры одну из двух версий каждой из тех локаций. Введите оставшиеся локации в игру.
- После подготовки найдите в комплекте «Предвестника Валузии (Спящий вернулся)» и отложите его в сторону, вне игры. Если «Предвестник Валузии» должен будет войти в игру во время этого сценария, используйте новую версию вместо исходной.
- Собирая колоду разведки, используйте только 12 односторонних древних локаций. Не добавляйте в колоду разведки другие карты контактов, перечисленные в исходной подготовке.
FAQs
(from the official FAQ or responses to the official rules question form)Reviews
Sadly, Return to the Boundary Beyond, unlike Return to Threads of Fate, did not notably alter the scenario, leaving it almost as frustrating and confusing as it was before. There are some new "modern location" cards that vary the punishment you must inflict on yourself to explore, and the removal of the treachery cards from the Exploration Deck at least means you aren't paying for the right to be abused by treacheries, but this remains the low point in an otherwise lively and exciting campaign.
That sounds harsher than it is. AH:TCG is not a very complicated game (most of the complexity is involved in resolving specific card interactions), and the design crew at FFG deserves credit for regularly coming up with new twists on scenario design (and cramming them into fixed-size expansion packs). That this scenario is not as much giddy fun as its immediate predecessor (where half the pack was act cards; remember opening that?) is not a condemnation, just a disappointment. Interesting idea; frustrating execution, this "Return to..." eased the latter a bit.