Враг

Гуманоид. Монстр. Змея.

Миф
Бой: 2. Здоровье: 2. Уход: 2.
Раны: 1. Ужас: 1.

Охотник.

Обязательно — После того как вы взяли этого врага: Возьмите каждый экземпляр «Злопамятного змея» на победном счету.

Borja Pindado
Забытая эпоха. Возвращение #78. Отравляющая ненависть #1-3.
Злопамятный змей

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Reviews

Ugh. That Guy Ugh. These guys. Not too terrible individually (although they do eat up actions, ammunition, and charges, and they hit harder than one would like), they get really annoying as they pile out of the Victory Display like, well, angry serpent people. By the end of the scenario, you will feel very vengeful yourself, although, at least when the last one has been put away, you know they won't pop out of the Encounter Deck to pester you again. So little is certain in Arkham.

Mind blank'em. — MrGoldbee · 1444
Not sure that would work, since the effect doesn’t persist, and the card can’t be played until the enemy resolves.... — LivefromBenefitSt · 1051
If you Mind Wipe one then kill it the same phase, it goes into the discard pile instead of into the victory display. Not sure that's actually that helpful, but in lower player counts it might be... — Thatwasademo · 58
It is. It won't respawn from the deck, only the Victory Display. — MrGoldbee · 1444
OK, fair, but then you are just delaying the problem until the Encounter Deck gets shuffled. It's easier to jest let your Guardian kill them. They aren't an enormous threat, just annoying AF. — LivefromBenefitSt · 1051
A reason for guardians to grab Taunt, definitely. Or bring the dynomite! — MrGoldbee · 1444