Актив. Ally

Ally. Creature.

Цена: 2.

Выживший
Здоровье: 1. Рассудок: 1.

When an enemy enters play, exhaust Hunting Dog: Move once toward that enemy's location.

She'll stay by your side, no matter what.
Carlos Palma Cruchaga
Miguel de la Cruz #6.
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Reviews

This card might be worth some consideration, maybe, in a scenario where enemies spawn ahead of you and you have to catch up to them, or a world where a loner doesn't exist. Minimal soak for the most competitive slot, with five conditions needed to be useful (an enemy spawns, but far away from you, after you've played this card, before it dies, and you want to go towards it.) Even in scenarios where this would be useful (like The Longest Night, where theoretically it could trigger every round) I would rather have Daniel Jameson so that when I get to the monsters, I have a better chance of dealing with them. "Sometimes conditionally useful in one scenario assuming you don't have other movement tech" is lot to ask. Which is a shame because guard dogs are so much better.

MrGoldbee · 1563
I think, it might be worth it in campaigns, if enemies spawning on empty locations are common enough. Looner won't help you getting to them. It still depends on other allies, you might consider over the dog, if they make the cut. — Susumu · 389
Hank and other combat-focused survivors really wants this effect for team play. It's one Charisma away! — Frickenator · 26
I think Hunting Dog isn't bad on his own, especially as people pointed out, a fighter can benefit from the free movement it offers to close the gap and beat the crap out of an enemy sooner. The issue is that Survivors have among the best selection of allies among any classes, so he gets overshadowed very easily. Even if you limit yourself to chapter 2, he is going against Jameson and Aleksey — HeroesOfTomorrow · 95
It'd be ok if it was slotless. — MrGoldbee · 1563
@MrGoldbee So basically, same as the Extravagant Ring. — HeroesOfTomorrow · 95