Card draw simulator
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None. Self-made deck here. |
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None yet |
Freeman · 5
This deck is meant for multiplayer and Hard / Expert, where you don't want to touch the chaos bag with a ten foot pole. Instead, it relies on direct damage and direct clue grabbing. The Boxing gloves suck hard even for Cho, so I just got rid of them. Instead, I added the good old reliable Machete (which will feed our Relentless better than any event), a couple of Automatics (Randall Cho is actually a perfect tutor for a gun, so it's our 2nd .45) and a couple of flashlights, as we have finally both hands avaliable and will be able to pick up clues in locations with shroud 2 or less. For other locations, play Scene off the crime and double dip with Alice Luxley for direct damage and Grete if possible. Calling in favors is there to find your allies but also to heal them up by recurring them if need be. Get charisma when you upgrade your character. Money and card draw shouldn't be a big deal now thanks to Glory and Relentless. I focused on dealing damage to the enemies outside the investigation phase with Counterpunch and Heroic Rescue. Take the Initiative and Unexpected Courage are there to make up for our horrible speed and lore when tested. Finally, Safeguard is so good to save actions and come along with your fragile teammates wherever they're headed, that I couldn't help but to include it x2. Rely on your teammates to heal up your horror, there was no place for If it bleeds, as usual (if you feel you need it, I'd cut Vicious Blow: my guess is we got enough firepower already and lots of actions to bring the pain). This deck could be played solo by replacing Safeguard for a couple more Evidence and Heroic Rescue for more fighting events (suit yourself)!