Card draw simulator
Derived from |
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None. Self-made deck here. |
Inspiration for |
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None yet |
Iduno · 4
10 rogue/seeker cards doesn't feel like much when you've got the core of the build down and are tossing in every skill you can get ahold of. I struggled to find enough survivor skills, and added 2 neutrals. Able Bodied looked good, until I noticed I want 2-3 items at all times because they're nice, and also to throw at monsters with Act of Desperation/use for Unconventional Method. Last Chance should also be good, but prevents using Long Shot/Contemplative/Sharp Vision on what would be a near-guaranteed success.
Short supply gets you 10 cards closer to spending a horror to reshuffle, but also helps make scavenging and fortuitous discovery useful sooner. And George can hopefully handle one sanity.
He's a nice flex deck, and can hopefully find Lucius early enough to pay for your hand assets. Hopefully the first scenario reveals which cards can be dropped for the upgrades you want, and which traits should go on grizzled (or if the card can be safely ignored). I threw in a bit of everything with the expectation that something would be unexpectedly good, and something would be obviously replaceable.