Card draw simulator
| Derived from |
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| None. Self-made deck here. |
| Inspiration for |
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| None yet |
Mskatonik · 1
Ursula doesn’t rush. She simply arrives first.
This is a tempo-driven build that approaches each scenario like a case to be solved: gather the facts quickly, move on before the trail goes cold, and never waste time on unnecessary complications. The aim is not dramatic breakthroughs, but steady, methodical progress - the kind that quietly unravels everything.
Clues are collected efficiently from the outset, with Magnifying Glass, Deduction and Fingerprint Kit ensuring that each investigation yields more than it should. Dr Milan Christopher and Crack the Case keep the operation well-funded, while Practice Makes Perfect ensures the right insight appears exactly when needed.
Movement is the key to everything. Each step reveals more, and Ursula’s ability turns that momentum into a continuous thread of discovery. Fieldwork and Shortcut reward good positioning, allowing her to move through a scenario with calm precision, always just ahead of where the problem is about to be.
There is no appetite here for unnecessary confrontation. Obstacles are handled swiftly if required, but more often simply left behind. The focus remains on the investigation itself - following the logic of the board rather than reacting to it.
Upgrades follow a natural progression: Pathfinder - Deduction (2) - Eon Chart
Over time, the process becomes almost effortless. Movement leads to investigation, investigation leads to resolution, and the structure of the scenario quietly gives way.
No theatrics. No wasted motion.
Just a case, solved.
How to Pilot
Core principle: Move first. Everything else follows from that.
Opening turns
Prioritise immediate clues over setup A good turn 1 usually looks like: Move - investigate - investigate Play assets like Milan or Fingerprint Kit only if they don’t cost you tempo
Mid-game rhythm
Aim to trigger Ursula’s ability every round Think in sequences: move - free investigate - investigate again Use Practice Makes Perfect to find:
Deduction for clue bursts Perception for draw
Positioning mindset
Instead of asking: “What should I do next?”
Ask: “Where should I be next?”
Good positioning creates:
free investigates easier tests faster scenario progress
Handling enemies Small enemies = I’ve Got a Plan! Awkward enemies = evade + move on Big enemies = let the fighter deal with them
You are not the problem-solver for enemies - you are the problem-solver for the map.
With XP Once you gain: Pathfinder Eon Chart
Your turns become: multiple moves multiple investigations constant forward momentum
Enjoy!