Scry-ana, the Redeemed Clue-tist

Card draw simulator

Odds: 0% – 0% – 0% more
Derived from
None. Self-made deck here.
Inspiration for
None yet

Soloclue · 2587

If you're not Scrying, you're not trying!

Have you ever wanted to just screw over the encounter deck the way the encounter deck screwed over you? Now you can with Scry-ana!

The concept behind Scry-ana is that Diana's Will is very low and we can't really guarantee that we will hit the 6 Will we want to be hitting. So what CAN we do? Simple: We can take Scrying.

Scrying is really helpful as it can rearrange the deck and allow you to basically assign treacheries to people who would best be able to handle them. It also gives you time to plan out how to optimally use your cancels.

To support this concept we are also taking Alyssa. Scryana should always be lead investigator. This way Alyssa will show her what she will draw. Then she can decide what she wants to do from there. Since we are using Alyssa, we may as well go full clues. We are also taking Flashlight, St. Hubert's Key, Perception and Enraptured (put more charges on Scrying!) since we will investigate lots.

With all this support, Diana should have no problem getting clues. But we are going to give her more help anyway! Drawn to the Flame gives her 2 clues but also another opportunity to cancel. Scene of the Crime can get 2 clues as well, easily, because you can rearrange the deck to make it work. And if you can't, On the Hunt secures Scene of the Crime can go off.

If you DO get your Will up, Shrilleving will help you fight baddies. Until then, you have some guns. Mostly though you want to be getting clues and defending the team through your cancels.

Finally, Prepared for the Worst helps you pull your Twilight Blade (or .45 Automatics, but we are mostly looking for Twilight Blade.)

6 comments

Feb 12, 2019 PureFlight · 763

I like the idea of peeking at the encounter deck with Alyssa, playing Drawn to the Flame if it's not bad or if you have a cancel, then scrying to stack the encounter deck. You got two clues and gave the group its best possible mythos phase in two actions.

Or if you got an Enemy with Drawn, you kill'em. I wonder if Evidence! is worth a slot? hahaha

Feb 18, 2019 mckayba · 2

One comment - almost a third of this deck costs 3+. I feel like at the very least you're going to want Emergency Cache. Really love the concept, though.

Feb 18, 2019 mckayba · 2

More like a quarter, my bad lol

Feb 18, 2019 Soloclue · 2587

@mckaybaCards like Alyssa and St. Hubert's Key are unique, so you probably aren't regularly going to have to play your second copy of either of them. Furthermore, Diana passively gets money from her cancels. If you want more money, then you can probably switch a skill card out for Emergency Cache.

Feb 18, 2019 mckayba · 2

@Soloclue , fair enough. Just feeling like .45s, Alyssa, Key on setup is going to be sad times at Arkham High, but could be totally wrong!

Feb 22, 2019 Chitinid · 14

I've played a notionally similar deck that uses both weapons and shriveling, but replaced a lot of the clue stuff and scrying with with more cancels and a Blood Pact/Moonlight Ritual combo to play an enemy management role in a 4 player Carcosa campaign. Alyssa was replaced with Arcane Initiate to draw additional cancel spells.