This card gets very broken with Sefina especially when combined with pickpocket lvl 2. One of the best combos we've found so far for it. Keeping elite enemies locked down whilst the team gets work done
Актив. Магический
Заклинание.
Цена: 3. Опыт: 4.
Многоразовое (3 заряда).
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Похожие карты
- Suggestion (1) (Return to the Path to Carcosa #6)
FAQs
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Reviews
It's a bit hard to write a review on a card that's not printed yet. Bittersweet exercice : it does not settle my desire to test it, and what's more, I can be victim of my own hype of the card.
This card has two effects, which consumes charges (or not). Let's start with the 1st one. You add your agility to your willpower for an escape. If you don't succeed by at least 2, you remove one charge from that spell. It's a sort of boost for escaping. The second effect triggers when you are attacked : you remove 1 charge from the spell and cancel the attack. If you only consume charges that way, it means it can cancel up to 3 attacks.
I am a only playing Mystics and Rogues so far, and I can see a truly amazing potential for Akachi Onyele (see my quick review/thinking on Akachi) and Sefina Rousseau (full review of Sefina). For both of them, Suggestion gives a basic 8 in escape. It works the same as lockpicks and thus I expect to not use too many charges on suggestion, so I can use its 2nd effect to the fullest. Both of them have troubles when it comes to staying power. Akachi can only rely on a few spells like Shrivelling and will have to fight (while being bad at escaping) and Sefina will mostly use event like Backstab to burst or run from mobs. Sooner or later, all spells or events will be fully used, but Suggestion, which is more or less everlasting, offers an alternative that can be useful to prevent wasting precious charges / events, at a low cost.
I'm not a big fan of stats+stats asset cards in general. too big number felt like a overkilled on standard. but somehow this card is alright to me. maybe evade is not my favorite action I guess.
my favorite part is on second ability, the x3 auto Dodge . pushed me through a lot of impossible deadend and give me heroic moment several times. allows you to tank some big hit , do action through AoO , engage and save teammate etc.
Is this card broken? almost, but with the exhaust give good balance to it. and most importantly, game tension.
when I got this card I felt more confidence and play a bit more ballsy. 1 breezy evade per turn. but if that evade fail somehow you know it would turn upside-down. that's alright balance and some tension for a card.
I would say it is a fair and fun card. not the like of Cyclopean Hammer even after taboo. bleh