Напасть. Базовая слабость

Повреждение.

Нейтральный

Раскрытие — Введите «Повреждение руки» в игру в свою зону угрозы.

«Повреждение руки» можно вылечить, как будто это 1 рана на вас (в таком случае сбросьте его).

Обязательно — После того как вы совершили действие «Бой» или «Активация»: До конца хода вы не можете совершать ни одно из них.

Robert Laskey
На краю земли. Сыщики #130.
Повреждение руки

FAQs

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Reviews

This weakness is worse than it first appears, and definitely the worst of the 4 new EOtE weaknesses.

It prevents you from taking more than one action of either "fight" or "activate" each turn. That doesn't seem so bad... until you realize that A LOT of things are "activate".

In fact, any action, printed on any card, with a , is an "activate" action, on top of its descriptor, if any. This includes, for example :

-most "resign" on locations or agendas / acts

-most weapons

-most clueing tools (fingerprint kit, lockpicks...)

-most spell assets (for fighting, clueing, evading...)

-some investigator specific abilities, like Preston Fairmont cashing in his inheritance and Lily Chen's Disciplines

-most "parlay" on enemies or bystanders

-a lot of special actions on locations that are mandatory to advance a scenario

This card car thoroughly mess with your planning, especially in low player counts / solo when you realize that you can't grab the last 2 clues with your spell then resign because they're both "activate"... The fact that weaknesses are added to a deck after it is completed only makes it worse : some decks can heal damage easily, while others will have no healing whatsoever.

DrOGM · 22