Напасть

Жуть.

Миф

Опасность. Тайная.

Раскрытие — Втайне добавьте эту карту себе на руку.

Обязательно — Когда ваш ход завершается, если вы ни разу не выполнили действие «Сыграть карту» в этот ход: Сбросьте эту карту с руки и получите 1 направленную рану и 1 направленный ужас.

Kyri Koniotou
Путь в Каркозу. Возвращение #71. Невыносимые галлюцинации #1.
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FAQs

(from the official FAQ or responses to the official rules question form)
  • Treachery cards do not have a header for their subtitle. If the title of a treachery card contains 1 or more words in parentheses, that is considered to be its subtitle. Other cards with the same title and a different subtitle are still considered to be copies of one another. e.g. Restless Journey (Fallacy) and Restless Journey (Hardship) are both copies of Restless Journey. - FAQ, v.2.0, Card Ability Interpretation 2.21, see Treachery Subtitles.
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Reviews

This suite are all interesting puzzles. They all seem pretty innocuous at first; I mean, you do a play action pretty much every turn, right? (If you are Wendy or Nathaniel.) You move every turn, right? (If you are Ursula.) But then you can't one turn, or you forget, and there's that 1 damage and 1 horror tax, which isn't too bad, right? And then you draw a second. And a third. And they are Hidden, so you have to keep your frustration to yourself -- you've drawn three of the damned things in five turns, and your play partner sits, oblivious across the table (or the Zoom connection) complaining about the Swarm of Rats they drew... Then the visions in your mind really start.

Then, to add sauce to your madness sundae, you draw Maddening Delusions a time or two, because of course you do, because this Encounter set has it in for you personally. Yes, it's a Return to... set; it's supposed to take things up a notch, but this is taking things a bit too far....

Oh, now I have a Trauma. That's just great.

I'm not sure if I agree if they're interesting. I could be wrong, but it feels to me the best thing to do is to get rid of it immediately, because collecting all three and taking on horror from that surge treachery adds up, and once you have more than one it's hard to juggle everything. — DjMiniboss · 44
Yeah, Maddening Delusions (two copies in this encounter set) means the answer to these hidden cards is almost always going to be "try to *not* do the thing they penalize you for not doing, so that they get discarded and you don't lose *more* sanity" — Thatwasademo · 58