Card draw simulator
Derived from |
---|
None. Self-made deck here. |
Inspiration for |
---|
None yet |
5argon · 8820
Minimal means it use just additional cards from The Scarlet Keys Investigator Expansion. I think TSK is a single expansion purchase that gives Daisy the biggest glow up so far. Aside from the obvious Grim Memoir, there are a lot of new survival cards not requiring like Explosive Ward, String of Curses, and Hyperphysical Shotcaster. Now she don't have to go for the Holy Rosary + Shrivelling setup anymore.
► About "2 Packs Deck Guide"
A series of decks made with the new distribution model in mind, requiring a Revised Core Set box + just 1 more Investigator Expansion box. ƴ character on the deck's name means the additional box it uses is The Scarlet Keys Investigator Expansion.
It maximizes the chance of newcomers being able to build and learn to play the game, enjoying the story on Standard difficulty ASAP. They can then get into deck-building later if they wished to do so. See other decks in the "2 Packs Deck Guide" series here.
Cost | Total | ||||
---|---|---|---|---|---|
19 XP | 0 XP | ||||
Unexpected Courage | → | Astral Mirror •• | 2 XP | 2 XP | |
Unexpected Courage | → | Astral Mirror •• | 2 XP | 4 XP | |
☆ | Perception | → | Hyperphysical Shotcaster | 0 XP | 4 XP |
☆ | Perception | → | Hyperphysical Shotcaster | 0 XP | 4 XP |
☆ | Hyperphysical Shotcaster | → | ☑☑ Railshooter | 2 XP | 6 XP |
Hyperphysical Shotcaster | → | ☑☑ Translocator | 2 XP | 8 XP | |
Old Book of Lore | → | Old Book of Lore ••• | 3 XP | 11 XP | |
Old Book of Lore | → | Old Book of Lore ••• | 3 XP | 14 XP | |
Empirical Hypothesis | → | ☑ Field Research | 1 XP | 15 XP | |
Emergency Cache | → | Emergency Cache •• | 2 XP | 17 XP | |
Emergency Cache | → | Emergency Cache •• | 2 XP | 19 XP |
☆ : Use Customizable rule to spend just 2 XP to add in both copies with Railshooter checked.
After 19 XP if you don't have any other packs, you may continue customizing the Hyperphysical Shotcaster, add Research Grant on Empirical Hypothesis, or add Cryptic Research somewhere to help your team.
How it works
Very good benefit of Astral Mirror extra hands are probably the ability to always holding one or two Magnifying Glass while other slots are using use count based assets, even though Fast makes the extra play action irrelevant. Plus it makes The Necronomicon more unlikely to push out important hand assets.
The extra action to play hand asset is useful for her to continuously bring in assets with use count to the field replacing the previous one that you used up. Particularly Grim Memoir that came in the same pack. In Revised Core Set we also have Flashlight and Old Book of Lore (3).
Perception are removed on upgrades. To beat high shroud while resisting high minus pull on important investigation, it will involve having Dr. Milan Christopher, using either Flashlight or Grim Memoir, while Astral Mirror hands are holding one or two Magnifying Glass.
In 19 XP I'll also add Hyperphysical Shotcaster. It perform similar task to Shrivelling with slightly more expensive cost, minus the need to build up with Holy Rosary as you can straight up use with Dr. Milan Christopher boost to do it, plus you save an action to setup with Astral Mirror. It can also evade with Translocator, so it's a Mind over Matter too!
Prioritize picking up Empirical Hypothesis if you found it during Old Book of Lore. There is only 1 copy in the deck, due to Limit 1 text and Daisy being good at using Old Book of Lore. I want to optimize its deck space usage.
Hallowed Chalice is there to recover your tiny health. You maybe able to use Astral Mirror extra action to play hand assets to knock it out along with doom, but beware that when you have more hands from Astral Mirror it takes more assets to make your hand full.
After you have leveled up your Old Book of Lore, try using its discount effect to setup stuff, especially Hyperphysical Shotcaster or Dr. Milan Christopher's 4 resource cost.
Draws
With filtered draw from Old Book of Lore, Grim Memoir over-succeed effect, and Empirical Hypothesis, I think she won't have to worry about card draws.
Even the cache is upgraded to Emergency Cache (2) to give her a card draw! I think it is a better buy than Cryptic Research as resources are likely the bottleneck of high hand asset strategy. (Just to be safe, you might not get Dr. Milan Christopher early enough.)
The draws are supposed to make you have these cards as a reactive answer for Mythos Phase :
- Explosive Ward (Maximum X is always 2 as there is no Arcane in the deck.)
- String of Curses
- Mind over Matter
- Ward of Protection
Of course if you are already setup with Hyperphysical Shotcaster then it's even better.