"Skids" O'Toole - 2-player (Dunwich+Carcosa)

Card draw simulator

Odds: 0% – 0% – 0% more
Derived from
None. Self-made deck here.
Inspiration for
None yet

KingTempest · 11

Intended for use in 2+ player campaigns as a versatile investigator with options for investigating, fighting or otherwise ignoring enemies.

Among all classes, the Rogue class brings some of the most interesting cards to the table. Arguably one of the best allies in Leo De Luca, excellent mobility in Elusive, even the gamble that is Double or Nothing. But it's often difficult to fill a niche - especially in Skids' case. His 3 Intellect and Combat make it difficult to be a primary clue gatherer or fighter, despite his splash into Guardian, however he does have one thing going for him - additional actions per turn.

Actions are key in Arkham Horror. Having more of them means you can investigate more, fight more, evade more or move more than any other investigator. This build capitalises on that flexibility to allow Skids to be taken in any direction you like.

If you want to be able to fight, look at powerful weapons like the Chicago Typewriter coupled with Sleight of Hand for explosive turns. If you want to be able to gather clues, try Lockpicks and Cat Burglar to get around the map easier. You can even take niche cards like "I'm outta here!" and Fine Clothes and focus on closing out the scenario.

A card I can highly recommend spending XP on is Adaptable. At the low cost of 1XP this lets you swap out 2 level 0 cards for free each scenario end (including when you buy it) meaning you can pivot much better than with other classes. For example, it's not worth running Sleight of Hand with only a couple of weapons, but when you start picking up the big guns like Lupara it absolutely is.

0 comments