Card draw simulator
Derived from | ||||
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Teen Witch Rita (Parley Recursion Guide) | 12 | 7 | 6 | 1.0 |
Inspiration for |
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None yet |
ElseWhere · 5243
Hey folks! I had a few requests for a level 0 version of this deck, so I decided to put one together to make taking Teen Witch Rita out for a spin a little easier!
Check out the main deck/article here: https://arkhamdb.com/decklist/view/53481/teen-witch-rita-parley-recursion-guide-1.0
High-Priority Upgrades:
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2x Eldritch Tongue –> 2x Shrine of the Moirai (regardless of what you cut for them, getting the Shrines as early as possible is vital for making your Pelt Shipments far easier to use)
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Upgrade 2x Vamp
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2x Scrounge for Supplies –> 2x Survival Technique
Development:
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1x Grift –> 1x Crafty to pay for your primary recursion loop
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2x Breaking and Entering, 1x Elaborate Distraction –> 3x Doppelgänger
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1x Sledgehammer, 1x Pelt Shipment –> 2x Snitch
Further Improvements:
These upgrades can be taken more or less whenever you feel you need them (including before any previously-listed cards in the path). No particular order necessary.
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Bewitching is a MASSIVE boost to your consistency. Whenever you feel you can spare the 4-6xp, get this.
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Upgrade 2x Peter Sylvestre to improve your resilience to all the extra encounter cards you're drawing
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Sparrow Mask –> Dirty Fighting to give you Vamp stat boosts in case you don't draw Fine Clothes early or it gets destroyed by a treachery. This also gives you some nice combat boosts for the Sledgehammer, but it's mainly here as Fine Clothes insurance.
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1x Pelt Shipment –> Grisly Totem if at any point you're struggling with economy, grab this and you can pitch a Take Heart every round for the rest of the game. Resources and cards will no longer be an issue.
Customization:
As I mentioned in the main write-up, grabbing a high-level "spell" to personalize your Witch Rita is a fun luxury buy. Good Weather, Fickle Fortune, and Alter Fate are a few of my favorites.
Plus, you can customize your weapon, either upgrading the Sledgehammer I've included or swapping for a Chainsaw, Old Hunting Rifle, etc.