The Akachi Onyele Mysteries extreme hard 4 players

Card draw simulator

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Derived from
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zugan · 1

This build is costly, but you will be god after 1-2 games.

First thing that you should up is Sign Magick, it will give you up to 5 actions if both are played.

Alchemical Transmutation could look like weak card, but this build need it. At first Akachi need to deal with weakness and Alchemical Transmutation is perfect card for this. Second because of akachi ability it will have 1 more charges and it make this spell good. You will be looking to up this spell, and this spell perfect played wth Sign Magick, there will be situation when you have nobody to fight in this location or no clues to find and you will think "Nice I have free money from Alchemical Transmutation.

I played in hard and extreme mode, so Azure Flame and Clairvoyance is perfect, you don't have a lot of +1 or 0.

Crystal Pendulum is nice card that once in 3/4 move will give you free card. During the game will swap it to The Red Clock and maybe more Decorated Skull or Jewel of Aureolus, last 2 cards are perfect in game of 4.

Decorated Skull enters game with one charge , i think that Decorated Skull is nice to have, but maybe Jewel of Aureolus is better for some situation. Key of Ys is nice to.

Arcane Initiate is good card when it's upped, and you need to up it right after Sign Magick, you should play base version only if after this round script always will go forward.

This build created around Down the Rabbit Hole, this can is huge, but you should not change any can after few games, only up them, with Delve Too Deep and 2 Arcane Research you will have a lot of experience.

Here I will write how you should up and change you cards. 0.5 Enraptured this is perfect cheap and way to recharge youe cards

  1. Sign Magick
  2. Arcane Initiate
  3. Here you will have some exp that can be only spend on spells, and first spell is Alchemical Transmutation
  4. Around here you need to buy Relic Hunter, there are so many nice accessory for mystic, so you should buy it.
  5. Than you move to Azure Flame and/or Clairvoyance depends on what your team needs more.
  6. I really like to have Arcane Studies, but maybe you should up from level 0 to level 2 and then move to Prophetic, it will not give you ability to buy + from your resource pool, but it will save your resource to play spell and it still will give you plus 2 per round. Maybe combination of this is key to success.
  7. If you understand that you need to heal yourself of your teammate you could ad Earthly Serenity and up it after, it's good spell to play with Sign Magick
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