- Clarification: If an investigator’s deck contains a card that summons one or more bonded cards, those bonded cards are set aside at the start of each game. The number of copies of each different bonded card that are set aside in this way is equal to the number of copies of that were included in the product in which that bonded card was introduced. The number of cards in your deck that summon the bonded card in question does not factor into this limit. *For example: An investigator may only have 3 copies of Soothing Melody set aside at the start of the game. Similarly, an investigator may only have 1 Essence of the Dream set aside at the start of the game, regardless of how many copies of Dream Diary they include in their deck. - FAQ, v.1.7, March 2020
Событие
Заклинание.
Цена: 0.
Зависимое (от «Оккультного словаря»).
Возьмите 2 карты. Сбросьте с руки до 2 карт. За каждую карту, сброшенную таким образом, вы можете либо получить 1 ресурс, либо потратить 1 ресурс, чтобы нанести 1 рану врагу в вашей локации. Это действие не вызывает внеочередных атак.
Bonded Cards
- Оккультный словарь (Перед Чёрным престолом #316)
- Occult Lexicon (3) (Return to the Circle Undone #4)
FAQs
(from the official FAQ or responses to the official rules question form)Reviews
Because of the many possibilities this card opens up -- and the fact that you have to play a bonded asset to access it -- it often confuses people. They try to calculate whether drawing two cards for an action is worth it, or how often they are going to want to trade a card for a resource. The damage-dealing capacity of the card, which involves both discarding cards and paying resources, only makes things murkier.
Nevertheless, this is an outstanding card. One usage along justifies it -- all the rest simply gives you more flexibility. For simplicity's sake, try reading it this way:
"Spend an action. Discard the top two cards of your deck and deal one damage to an enemy at your location."
That's basically what would happen if you used Blood-rite to draw two cards and discard them both -- using one discard to gain a resource, and the other to spend that resource and deal a damage. The only thing that could derail that plan would be drawing a weakness, and even then, you could probably still pull it off with an additional discard from your hand.
How many level zero cards let you deal guaranteed, almost costless damage like that? Sneak Attack costs 2 and requires that the enemy be exhausted. Beat Cop makes you discard a four-cost asset. Guard Dog costs 3 and requires you to get hit. Dynamite Blast is amazing, but requires you to take out a second mortgage on your house. Zoey's Cross is great, if you're Zoey. And none of those are Seeker cards.
And of course, this is only ONE possible use of Blood-Rite. Want to do two damage? Pay a couple resources, and still keep your hand level. You really like the cards you drew? Discard two other cards instead. Absolutely love everything in your hand? Don't discard anything, and simply revel in your good draw luck. Strapped for resources? Good thing you have this poor man's Emergency Cache.
There is no doubt that this card is a rocking level zero event. The only question is whether you have a hand free to tote around Occult Lexicon as you wait for your two additional copies of it to appear.
Automatic, test-free damage is premium, especially on a level 0 card. This is especially great early in the campaign, where there tend to be a fair number of 1 or 2-health enemies this will completely wipe out for you. And remember that testless damage doesn't require engagement, which makes this highly efficient against things like Whippoorwills. Why the Seekers of all classes should get this effect I'm not sure, but hey, I guess it's consistent with stuff like Ancient Stone and The Necronomicon.
Now, strong as Blood-Rite is, Occult Lexicon won't find a home in every Seeker deck. It takes up a hand slot and therefore competes with investigation assets like Magnifying Glass. Multiplayer Seekers who can rely on teammates to deal with enemies may well skip it. But this is a great boon to solo Seekers. And even in multiplayer, testless damage is just so so good on higher difficulties. And of course, beyond the testless damage, Blood-Rite will also help you by drawing cards or gaining resources if you need that. It's a really nice effect for a level 0 card.
That said, I hate Blood-Rite, and do my best to avoid playing it. Why? Well, my answer can be summed up in one word: "thusly."
Seriously, "thusly discarded"? Who wrote the rules text on this card? What was wrong with "in this way"? Enchanted Blade does not say "thusly spent." Taunt does not say "thusly engaged." Twilight Blade does not say "to thusly play or commit a card." All for good reason. "Thusly" is absurd.
I cannot recommend playing this card. That will conclude this review.