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Цена: 3.

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(Не чаще 1 раза за игру на сыщика.)

Drazenka Kimpel
Алые ключи. Сыщики #121.
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Reviews

Since the checked box is immediately usable (unlike Delve Too Deep which let you shop for more only after clearing the scenario) you can :

  • Make any Customizable with single box choice suddenly usable while playing the 1st scenario where you are not supposed to have any XP yet.
  • When you are missing only 1 box to get a key upgrade from all the XP you got in your previous scenario, or you may intentionally check boxes such that it is missing just 1 and use remaining XP for regular card purchases instead. Carrying Refine into the next scenario and bet for it to check the final box can stretch the limit of how fast you can get good in first half of the campaign.
  • Maybe able to stretch this more with In the Thick of It, for example checking 3/4 box of Pocket Multi Tool Spring-Loaded then bet on Refine to check the final box. Or starting Runic Axe with Saga and then use Refine to add one more inscription inside the scenario to go with it.

Also, if you are planning to add in some Customizable cards into the deck later together with boxes checked (e.g. would rather use deck space for something else than 2x Summoned Servitor in the 1st scenario that cannot do anything), then you do not "own" the card just yet, and cannot use Refine to check the box. (However 1x Summoned Servitor is enough to receive Refine.)

(Ownership and Control : A card's owner is the player whose deck (or game area) held the card at the start of the game.)

5argon · 9921

This is a fantastic card if you are using custom cards.

While it seems extremely taxing at 3r, a card, and being a double for a mere 1 XP, its important to remember that the main way you get XP in this game is clearing victory locations or enemies, and mostly locations. In that context, is that a bad price?

No, not at all, its fantastic. Because this gives 1 XP for the player using it, and costs only the player using it actions and resources, you can compare it to how much it would cost you to get an extra victory point in a true solo game: You need to move into and out of a location that is otherwise superfluous, and need to pass 2-3 investigation tests or discover 2-3 clues, often times facing some sort of negative location effect. That is, in almost all cases, going to cost you MUCH more than 2 actions, a card, and 3 resources. Specific seekers might be able to get a VP for less with double pathfinder, assuming on their turn they didn't want to move anyway and were just 'popping in' to a location, investigating twice, and popping out, but in practice you probably are still spending time and energy in 99% of decks.

So when you look at it that way, its a fantastic investment of actions to VP, in multiplayer or solo, regardless of how many people run it, because it scales more aggressively for you than VP locations. You just play it during a turn your partially moving to a new location or any other 'administrative' turn where the team needs to just shuffle about and now your deck is stronger, which makes future scenarios easier, which gives you more time to get XP, which makes playing this card easier.

The other obvious benefit is that the XP comes from the aether, which matters if you are doing well and playing strong decks that tend to clear VP most or all of the VP of a scenario with some time to spare. At some point you can't get anymore XP from a scenario no matter how well you do, and Refine increases that max XP by 1, at least for you.

Also of important note is that you definitely should focus on VP locations over this card if your the cluever, because those pay out to the team. But it is very rare for you to literally not have 2 spare actions in the game as a cluever to cram in at some point. If you have custom cards and spare deck slots, definitely run this card for at least the first few scenarios.

dezzmont · 212
You can also look at this way: — tokeeto · 33
Trying again... You can look at it this way: In 4P, it often takes 8 clues to gain 1 victory. 1victory is worth 4xp thanks to player count. That means that you need, on average 2 clues to gain 1 xp. This card takes 2 actions and 3 resources, which could've been spent on investigate, investigate, and play Working a Hunch. This has the benefit of also progressing the game. — tokeeto · 33
I would like to point out that this card doesn't actually grant xp to the player, but instead it marks one checkbox on an upgrade sheet. It's a very edge case, but if you are only running one copy of an upgrade card and would like to get a second copy for free as part of purchasing an upgrade, the checkmark from this card will not fulfill that requirement. The problem is exacerbated if you also run Down the Rabbit because it reduces the cost to upgrade a card, it does not grant free xp either. It's not hard to get around these issues, but it's something to keep in mind when you plan your character progression. I'm not sure why you'd only run one copy of a customizable card, but I bet someone has. — cheddargoblin · 87
Rereading my comment I forgot to make clear that I'm talking about the need to spend xp when purchasing an upgrade to avoid the xp tax when adding a level 0 card to your deck between scenarios. — cheddargoblin · 87
Btw, is that Winifred Habamock in the art? If not is she a known investigator? — Quantallar · 7

I still can’t really figure out if this card is good or not. Scarlet Keys is extremely stingy with XP so far — I’ve played three scenarios and gotten a total of 5 XP. Yet, I’ve also taken Down the Rabbit Hole and so my customizable cards already have a total of 7 checkboxes checked, which is nice. Still, two actions and three resources is expensive, and it feels really bad to tell my teammates, “Hey, I’m gonna move once this turn and then give myself an XP.”

thadcar · 4
It’s a neutral card so everyone in your team can use it. Like delve too deep it’s a long the me investment. You need to find the right moment to use it without risk losing the scenario — Django · 5072
Posting an independent review that goes more in depth, but its good! Think of it like investigating twice in solo to clear a 2 clue per investigator VP location with a 3xp tax to do it testless and create the location from nothing. — dezzmont · 212

hey just noticed you can put this under Stick to the Plan. Nice to be able to reduce to one of these in a deck if you're going Carson (or whomever) upgrade path on Customizable cards. 200 characters here I come.

Krysmopompas · 358
Another one of these "I read, what trait a card has, and now I must come up with 200 characters to write a review" reviews. "Refine" might be good under SttP, because you can play it only once per game, but would rather put 2 copies in your deck for consistency otherwise. On the other hand, XP excelleration is at it's best in the early stage of a campaign, and SttP costs 6 XP, so you likely will only profit from this combo for a few scenarios. Unless you are parallel Roland with "In the Thick of It", it will take you at least a scenario or two until you get SttP, and mid- to late campaign you will likely cut "Refine". — Susumu · 366
I would also cut it likely quite early, compared to a D2D, because 3 resources and 2 actions is quite expensive for 1 XP for 1 investigator. — Susumu · 366
Do you still spend xp for this effect? Can you get upgrades with this that the owner does not qualify for? — Django · 5072
Of course not. What makes you believe either, Django? It is a "free" (XP wise) check on your card during the game, but the card(s) imediately might rise in level, once you do that. And deck building rules have to be regarded at any time. So you can never tick an 11th box, making the cards level 6. (Or a 9th, if you are restricted to level 4 for that card. Or even a 1st, if you are Carolyn with "Runic Axe".) — Susumu · 366
I havent opened my copy of TSK yet so i don't know the exact upgrade rules. This card doesn't say that checking the box needs to be legal. Might be similar you ignore any costs when you "put an asset into play" instead of playing it. Though it would be very OP if anyone could add any upgarde card to their deck with versatile and then upgarde it with with refine. — Django · 5072
Even if you would read it that way: as soon, as you check a box, it is not a level 0 card anymore, it is level 1. So if you can't have the card at level 1, you are violating the deckbuilding options, and have to remove the card. — Susumu · 366
You’re welcome, @Susumu! Happy playing! — Krysmopompas · 358
Так а эта карта что два действия тратит? — Zanofar · 1
I don't think you'd remove the card mid play actually. There's no process or rule for that, and deckbuilding requirements aren't checked during the actual game. I'm pretty sure it's just as legal as if someone teamworked it to you, and you'd remove it after the scenario. Extremely Niche but might be useful. — Lailah · 1
I'm still looking for an official answer to Django's question. So far, from reading the rules, I can find nothing that says it is illegal to play Refine on a card that is otherwise at maximum level for the deck it's in. Regarding "expending xp," the rule says you must observe the restriction "while purchasing new cards." Nor can I find any rule requiring removal of a card that finds its way into a deck that is otherwise illegal. — qbeam2 · 1

This card is not so fit for cluever in my opinion. According to my practical run they barely have free time for some DIY hobby.

I just finished EotE. I went greedy and got 2 copies of Refine on most of the scenarios. And manage to only land 2 Refine played throughout unskip EotE. Moreover, I felt some small sense of guilt each time I played it. Some of investigator-mate even upgrade leaning a bit toward clue getting afterward.

I should notice the fact earlier but sometime you just learn from a card. Cluever is generally busier. If you are fighter probably got some peaceful time when enemy not spawn.

Pawley · 26
I have an intense love for this card. I believe it goes best in a Carson Sinclair deck; you’re usually ending up with one or two actions to spare every turn, and the ability to level up a Hunter’s Armour or a Runic Axe every session is fantastic. It does depend on who your other investigators are, but in my current campaign I had at least three turns per scenario where I could have squeezed it in. Definitely going to put it under stick to the plan as well ❤️ — Louis Dooner · 55

Does Refine let you check the Inscription of the Hunt box on Runic Axe now that it's chained? If so, does that cost you XP mid-scenario? I was planning to play both in my deck anyway, and when I went to look it up I couldn't find any information about it.

AppleSaws22 · 14
Since each box costs 1 xp, I would simply treat it as having an extra box you need to tick — Lodge_Infiltrator · 1
I do not agree that we should treat "Inscription of the Hunt" as if it had an extra checkbox. According to the latest Taboo, Runic Axe has 'chained' trait, which increases the XP cost but not the level of a card. E.g. If, in between scenarios, you mark two checkboxes, "Heirloom." and "Inscription of the Hunt.", you spend 3 XP but the cards are considered level 1. Based on how "Refine" is worded, I would say that you could mark the checkbox next to "Inscription of the Hunt." without any additional cost. — konax_krakow · 1