Card draw simulator
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None. Self-made deck here. |
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None yet |
zovc · 131
This is my take on Winchester Jim.
The main attraction of my list is the attempt to make Token of Faith work. The idea being that it helps us get more 'tokens with non-negative modifiers' into the bag for our gun. Tempt Fate and Deep Knowledge help Jim get through his deck, both add curses that can turn into blesses with the Token of Faith and Tempt Fate freely gives us three extra tokens with 'non-negative modifiers.'
I don't know how the math works out, but the bless/curse cards add more tokens that don't match Deep Knowledge which I believe makes it more likely you get to pick whichever token you want?
There aren't many hits for Backpack, there's 7 if you count the other backpack which gives you decent odds of having one card in your search. You'll either hit one of the splash cards or Scroll of Secrets which is here to help you see more cards in case of emergency. Speaking of, Emergency Cache is our economy card due to its synergy with the backpack, it also gives us cute upgrade options, either more more cards or more ammo.
As far as other upgrades, there are direct upgrades for Sixth Sense and Backpack, and they both are large improvements. Delve Too Deep is really here to support the team.
Favor of the Sun is obviously where you want to be, guaranteeing you do extra damage with the Winchester (and helping you hit in the first place). Favor of the Moon and Paradoxical Covenant can allow you to guarantee your hit and trigger Token of Faith, as well.
Jewel of Aureolus is an obviously better card than Token of Faith, but you could take Relic Hunter to hold more necklaces. You've got some token synergy to help it along. Crystalline Elder Sign makes you more likely to hit Skulls and on your attacks, but it's unintuitive because you're removing a non-negative token.
I want Curse of Aeons to be good enough, but I don't think this deck can consistently generate enough curses to make it likely to trigger.
Protective Incantation is a way to improve your odds of finding tokens you want and it can help the entire team. Once you've played everything you need, you don't especially need your resource-per-turn. You're not really using your arcane slots.
Time Warp and Seal of the Seventh Sign are ways to make your Winchester more consistent, but they're probably not worth the investment.