Card draw simulator
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None. Self-made deck here. |
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Ladislaus · 346
A member of a three-player group of investigators exploring The Dream-Eaters: The Dream-Quest (Campaign A) along with Winifred Habbamock and Stella Clark. In this campaign, Luke will attempt to provide some clue gathering capability and as well as provide additional flexible support.
Campaign Summary
Scenario 1A: Beyond the Gates of Sleep @ R1 (+10 XP)
- +1 Versatile ••
- +3 Astounding Revelation
- +1 Lone Wolf
- +1 Charisma •••
- +1 Dayana Esperence •••
Scenario 2A: The Search for Kadath @ R? (+? XP)
- ???
Scenario 3A: Dark Side of the Moon @ R? (+? XP)
- ???
Scenario 4A: Where Gods Dwell @ R? (+? XP)
- ???
Deck Notes
Consider the following card-specific concepts while playing this deck:
- In the initial hand (opening draw), the most important card to mulligan for is Mr. "Rook", followed by Holy Rosary, and lastly Sixth Sense.
- Occult Lexicon allows converting drawn cards into either additional resources or damage to enemies via Blood-Rite.
- Use Mr. "Rook" to get the card that is currently needed.
- Barricade is a one-off card to help lock a location using Luke's special ability (i.e., playing an event remotely).
- Knowledge is Power is a one-off card because it may only target the assets: Shrivelling and Sixth Sense (4 cards).
- Play Open Gate frequently to help all investigators move between locations.
- Uncage the Soul may used to play Shrivelling, Sixth Sense, Read the Signs, Spectral Razor, and, in a pinch, Open Gate and Ward of Protection (13 cards).
- Enraptured should be used to place a charge on Gate Box (or Shrivelling) or a secret on Mr. "Rook", as dictated by the current state of the game.
The cards listed in the Side Deck represent possible card upgrades.
Worthy Upgrades
The first 3 XP should be spent on acquiring Versatile and Astounding Revelation (3 copies). The next 1 XP earned should be used to add 1 copy of Lone Wolf. Subsequent card upgrades should be dictated by the campaign and fellow party members' abilities. Note, adding Charisma and Dayana Esperence requires 6 XP.
- +1 Versatile •• (requires 2 XP; Permanent)
...adds +5 cards, including 1 off-class card. - +3 Astounding Revelation (requires 1 XP; +3 Myriad cards via Versatile)
...adds resources or secret tokens - +1 Lone Wolf (requires 1 XP; +1 card via Versatile)
...adds a resource when travelling alone - +1 Charisma ••• (requires 3 XP; Permanent)
...adds a 2nd ally: Dayana Esperence - +1 Dayana Esperence ••• (requires 3 XP; +1 card via Versatile)
...provides access to a "permanent" Spell event
Potential Upgrades
(Listed alphabetically.)
- −2 Ritual Candles → +2 Hemispheric Map ••• (requires 6 XP)
- −2 Shrivelling → +2 Shrivelling ••• (requires 6 XP)
- −2 Sixth Sense → +2 Sixth Sense •••• (requires 8 XP)
- −2 Ward of Protection → +2 Ward of Protection •• (requires 4 XP)