William Yorick- geared up + short supply shenanigans

Card draw simulator

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leo7700 · 1

An attempt to make Geared Up work consistently. 18/33 of the level 0 chosen cards are labled as itens. William Yorick is one of the investigatros that can benefit the most with Geared Up. He loves to have a bunch of assets in his deck and he likes them cheap to consistently use his ability. Short Supply is also another permanent asset that is a staple in his deck for me at this point that opens up your options for cards to recycle from the get go. In my play testing you can consistently start your hand with 3 itens If you redraw the non item cards . That number can go higher later when you replace some of your skills with Ice Pick and Nightmare Bauble/Police Badge and have have an early copy of Well Prepared (which you can get from your discard pile) to make up for your lack of skill cards. Your alies are very strong, but you gotta let them go from your starter hand. You can always get them later from the discard pile or from your now thin deck. Having more than 3 ally cards may hurt your item count. 2 allies seems to be the ideal number for me so far. This playstyle enables fast setup and saves you resorce, which you can use to throw your Ice Pick at enemies and easely get them back from the discard pile and use Beat Cop and Police Badge for extra damage/actions when you have some extra resorces in your bank. Your Ice Pick, Old Keyring and "Look what I found!" makes you a very flexible investigator, specially when you trigger Well Prepared, even when you're highly leaning towards being a fighter. If you don't need to help your party with clues the can be the first cards to be replaced instead. You can potentially replace two of those cards for copies of "Let me handle this!" If you have a teammate with terrible willpower stats. As great as Lucky! and Vicious Blow are, you will want to upgrade them last or consider not upgrading them at all. In almost 1/3 of the time they will be discarded before the scenario starts and your can't bring them back. I tried running it first with 2 copies of Prepared for the Worst, but since I cannot use it turn 1 and this build doesn't center around a speciffic strong weapon, like Chainsaw or Sledgehammer, I believe it's better having 6 weapons on my level 0 deck instead. Then, I will likely start with a weapon in my opening hand and I can safely only re-draw duplicates and non-itens. You can always do +1 with vicious blow and ice pick in a pinch even when you don't start with a weapon and easely get your first weapon from the discard pile by killing a 2HP enemy.

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