Card draw simulator
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None. Self-made deck here. |
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EdgeSeeker · 7
For a 4-player campaign of The Path to Carcosa. The other investigators are Sefina Rousseau, Daisy Walker, and Agnes Baker.
In this campaign, Mark is the only investigator with a high (5 to the 2 of all other investigators). Therefore, the idea is to make him an efficient monster killer so that Daisy Walker and the two supporting characters can focus on clues and the current objective. Hence, he has many cards that will eliminate the need to take actions: "Let me handle this!", Shortcut, and Taunt.
Since Mark has an innate ability to pump his skill values by dealing himself damage, the deck has several options for healing Mark and no cards solely dedicated to increasing skill values. Cards for card draw are also absent from the deck, with the exception of Prepared for the Worst (just in case I don't draw a weapon).
The biggest challenge with a dedicated deck is the lack of income as resources. This will be solved by spending VP on Ever Vigilant and "I've had worse...".
6 comments |
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Jan 17, 2018 |
Jan 17, 2018Thanks for the feedback
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Jan 17, 20182x Dynamite blast is probably too many, The three ladies all have low hp, so unless you find a way to crowd a lot of monsters into one area AND not have people be in the room with the monsters, those 5 resources are better off being used somewhere else. Smoking pipe is a better way to remove horror damage than if it bleeds imo, as it triggers your ability if you have something else that can take damage for you out. True Grit still allows you to draw, and more importantly, allows you to indirectly tank damage for your friends (who all have low hp). Elusive allows you to disengage with enemies that you might not want/need to kill, and is useful in missions that you want to resign from at the end. Because it is fast, it is at worst a 2 cost teleport (you don't need to be engaged to play it), and will often save you at least 2-3 move actions when you play it. I am also of the opinion that the ,45 automatic can be cut. You generally want to be hard Mulligan for Machete anyways I'd imagine (even in a 4 player game), and the low ammo also makes it inefficient for dealing with all the enemies that will pop up in a 4 player campaign. It's also expensive and doesn't provide a good skill icon to pitch. Even with just 4 weapons + prepared, you're looking at a 80%+ chance of finding a weapon in the top 10 cards of your deck hard mulliganing for it. |
Jan 19, 2018
At the very least, I'd swap a gun for a second Prepared for the Worst. And Ellusive isn't so much for dealing with enemies, it's for teleporting around on big maps. Carcosa has several of those. I agree with Off topic, how is Sefina working out for your group? I personally HATE Rogues, but I think Carcosa might be the best fitting campaign for a Rogue so far. |
Jan 19, 2018
Sefina Rousseau was pretty good during our first scenario. We ended up getting 4 Delve Too Deep cards in the Victory Display, netting us 10 VP. Mark Harrigan kept getting the Hidden encounter cards and was having a terrible time by the end. |
Jan 31, 2018
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I recently played through a full Carcosa campaign on Normal with a Mark/Norman team. Here are my thoughts on your build:
You have too many weapons. I'd cut the .32 Colts.
You probably don't need the Guard Dogs, especially if Daisy can help you search for what you need using Old Book of Lore.
First Aid is garbage. Way too slow. Use True Grit instead, it has great synergy with Mark's abilities.
Elusive is a great card, I'd run two.
I'm not a huge fan of Taunt, but I can see the use with 4 investigators.