Card draw simulator
Derived from |
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None. Self-made deck here. |
Inspiration for |
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None yet |
NightgauntTaxiService · 391
Joe Diamond makes use of the new toys Hemlock Vale gave him.
- Mulligan targets: Detective's Colt 1911s, Ever Vigilant, Microscope.
- Hunch Deck: All Insight events except for Shortcut and Crack the Case.
- Backpack and Prepared for the Worst dig for your Detective's Colt 1911s, Enchanted Blade and Toe to Toe keep you covered until you find it.
- Your goal is to use Cleaning Kit (periodically refueled by the second copy or Emergency Cache) to fuel Detective's Colt 1911s which recharge your hunch deck while loading evidence onto Microscope.
- Dr. Milan Christopher feeds you resources and buffs your , Wolf Mask allows you to pump your for crucial fight tests.
- You're a flex, so fill whatever role your team requires at the moment. You can fight and investigate decently well, and your hunch deck even allows you to do a tiny amount of support.
- If you don't have your Detective's Colt 1911s, use No Stone Unturned to find them. If you do and need a different card, use No Stone Unturned to find it. If you don't need anything, remember that you can use No Stone Unturned on your friends.
- Take the Initiative is here as encounter protection, though it can also be used to secure a critical test.
- I am very, very uncertain about this deck's ability to reliably find a weapon. More card draw or more weapons may be necessary.
- I'm on the fence about Hand-Eye Coordination. I do think it's good, I'm just not sure it fits the best.
Let me know what you think in the comments. Hope you enjoy!