Card draw simulator
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| None. Self-made deck here. |
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| None yet |
Neuromoss · 206
Lucid Dreamingis necessary to find all copies of Empower Self. Well Prepared synergizes with Empower Self and Twilight Blade. Uncage the Soul and Ever Vigilant supports our economy and momentum going. The enhanced versions Dodge, "I've had worse…" and Defiance (only when there are enough tokens with symbols in the bag) are very important as they significantly improve our economy. And they can work from the very beginning of the scenario.
Backpack searches for Twilight Blade (but this is not really necessary until the middle of the game) or Survival Knife. And also works great with Ever Vigilant. At the same time, given the increased size of the deck, the Backpack works better than Prepared for the Worst.
Diana is practically the only investigator who can use Enchanted Armor and Bind Monster with almost no additional investment. In the later stages of the scenario, you can soak up a huge amount of damage cheaply with Enchanted Armor (especially with the combo Well Prepared + Twilight Blade). And Bind Monster will allow you to disable strong enemies in one action quite reliably.
Of course, the first couple of scenarios you will have to play with a more classic set of cards, for example: Drawn to the Flame, Read the Signs, Spectral Razor, Enchanted Blade, Prepared for the Worst, Delve Too Deep, Stand Together. Depending on the focus of your teammates and the campaign in the first scenario, you may even need Clairvoyance, Vicious Blow or Unexpected Courage
Diana's deck often includes Dark Prophecy. But in my experience, it's a specific card that works very poorly early in a campaign when there aren't many tokens with a symbol in the bag. Its most real use is in very important checks in at the end of the campaign where you need to eliminate . Simply using it to boost Willpower feels weird in this deck.
Cards like Bind Monster and Enchanted Armor can be very situational in some campaigns, so you might want something more versatile, like Counterspell. Or cards will be required to solve specific problems: "Fool me once..." (when playing with three or four players), Ikiaq (in case of particularly brutal weaknesses of the investigator), or set of Sacred Oath.
The deck is most clearly manifested in combination with investigators who have an innate vulnerability to contact cards (Joe Diamond, Preston Fairmont, Finn Edwards).
Typically the build starts off slow like most Diana decks, but by mid-game it can pull the party out of the toughest of scrapes.
I hope you enjoy this build. Thanks for reading. May the be with you!
| 14 comments |
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Aug 06, 2025 |
Aug 07, 2025Thanks for the write up and love the concept here. but what does the deck do for action compression? Does it just do basic actions all the time (+ Survival knife). I feel like im missing something |
Aug 08, 2025
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Aug 08, 2025@Zeberdee Thank you very much for your comment. Safeguard saves a lot of movement actions. If I play with very mobile investigators, I sometimes take the improved version. This saves dozens of movement actions per game. Survival Knife + Dodge is 3 damage without any actions at all. Bind Monster spends only one action at the end of the scenario to neutralize a large non-elite enemy and most likely forget about it. Ever Vigilant and Uncage the Soull essentially also very noticeably compress actions. This is much more effective than the Emergency Cache. In addition, Diana's ability itself gives you at least 5 cards and 5 resources. Well, in general, part of the deck is aimed at fighting the encounter deck. If you cancel or take away some contact from an investigator who would have spent a lot of time on it, then this is also a kind of compression of actions. But you are absolutely right that direct compression of investigation and combat actions is not enough here. Usually, the tempo of the deck is enough for me to successfully complete the scenario. But if my teammates can't handle it or I'm playing solo, I usually use Drawn to the Flame, Read the Signs, Spectral Razor, Enchanted Blade or something similar, and just leave those cards in the deck for the rest of the campaign. Especially since Read the Signs can work with Diana's ability too. But I usually play with two or three players, and most often the build plays the role of support tank and control of encounter cards, plus it is a hybrid that can pass difficult checks of any skill from the middle of the game. And I haven't played The Drowned City or Hemlock Vale, so my experience with them is limited with this deck. |
Aug 08, 2025
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Aug 10, 2025Thanks |
Aug 12, 2025Nice deck If im reading this correctly, its a flex deck Ofc you can make small swaps to bring in more damage/bonus clues as you say. Just add say Shrivelling or Rite of Seeking or similar cards if you are swapping out Enchanted Armor it even frees up the arcane slot. Also - This might be one of the only decks that could pull off the Bind Monster + Grievous Wound combo. I know its not a good combo. It could be fun though! |
Aug 12, 2025Thank you very much |
Aug 12, 2025
I don't think the deck works like you want it to |
Aug 13, 2025
I just couldn't find another example of wording on a card that exhausts another copy, so I don't quite understand how it should look. I find this an interesting mechanic. Still, "Exhaust Empower Self:" and "Exhaust X Sled Dogs:" looks pretty similar. And Sled Dog is clearly referencing other copies of itself, ignoring the basic rule. But it doesn't really matter. Thanks anyway. I just thought it was interesting. |
Aug 13, 2025With the caveat that I am actually much of a rules guru ... I just know a dave. I have come across this before, Im afraid Heppu is right. A quick C&P from a section squirrelled away in the the rules reference (page 18) to help: Self-Referential Text: When a card’s ability text refers to its own title, it is referring to itself only, and not to other copies (by title) of the card. Self-referential abilities using the word “this” (e.g. “this card”) refer only to the card on which the ability is located, and not to copies of that card. images-cdn.fantasyflightgames.com This doesnt mean the deck doest work ofc. It just means it doesn't do this particular thing. |
Aug 13, 2025*Not much of a rules guru. |
Aug 13, 2025Yes, I understand. Based on the rules, the situation with Empower Self looks clear. Thank you very much, |
Mar 16, 2026Any suggestions for a new player on what deck to start with for this archetype? |
I like this a lot! Very intriguing, and will definitely revisit this list the next time I look to play Diana.