I think the reviews on this page are outdated after multiple expansions have added to the cardpool and I wanted to point out that I think this weakness is now pretty reasonable to deal with, and statistically, is probably just going to cost you 1 damage and 1 horror. It could do more if you fail tests, but Rita now has a few ways of dealing with this.
The primary way now that is unmentioned is with Sweeping Kick from Edge of the Earth. If you hold one of these in hand (assuming you draw it before Hoods) this is a 3 damage attack with rita baseline 8 to 3. Even the -5 in Forgotten Age poses no threat here. The hoods attacks you for 1 damage and 1 horror, and of course, taking the horror isn't good, but hopefully you have Rita's Boyfriend out by now. Taking this option from scenario 1 requires In The Thick of It, and Rita has the health pool to willingly take the 2 physical Trauma.
A more expensive way of removing them from the deck if you intend to cycle, is Fend Off 3. You once again take the 1 damage and 1 horror, but then you never worry about this aloof enemy ever again. Someone else has already mentioned the overcommitting needed on something like Brute Force, but it isn't out of the question to have Overpower or a Gravediggers Shovel handy, which puts you at 8 to 3, needing to oversucceed by 2 which is statistically most of the bag most of the time.
At the time of writing this review just before the release of Hemlock Vale, we have had spoiled a symbol-less Survivor version of Vicious Blow, called Long Shot which can add the needed +1 damage to a Derringer or Baseball Bat attack. This method if you're going the combat stat could result in a single fight action, basically completely neutering Hoods as a weakness.
As of now, I think the cardpool is just getting more flexible, and as it does, the Hoods becomes a weaker and less threatening weakness. As you get some XP into your deck, it becomes yet easier. I think as of now, Hoods is a below average weakness with multiple ways of dealing with it, and statistically the worst outcome seems to be 2 actions and 1 point of damage and horror, which is pretty manageable. Barring autofails, this weakness can be a single action to deal with in a variety of ways. Timing of course can change things, and enemy weaknesses should never be underestimated for showing up at the worst possible time, but I think at this point, no matter how Rita chooses to fight them off, they just aren't much of a threat, because they are just yet another enemy, and Rita is done runnin'.