Рита Янг
Спортсменка

Выживший
Сыщик

Мискатоник.

Воля: 3. Интеллект: 2. Сила: 3. Ловкость: 5.
Здоровье: 9. Рассудок: 5.

После того как вы ушли от врага: Либо нанесите этому врагу 1 рану, либо переместитесь в связанную локацию. (Не чаще 1 раза в раунд.)

+2. До конца раунда игнорируйте ограничение «не чаще» вышеприведённого свойства

"«Чем-то недоволен? Прекрасно. Мне не нужно твоего разрешения, чтобы заставить тебя глотать пыль»."
Tony Foti
Нарушенный круг #5.
Рита Янг

Рита Янг - Назад

Сыщик

Размер колоды: 30.

Возможные карты: карты Выжившего () уровня 0-5, нейтральные карты уровня уровня 0-5, карты-уловки уровня 0-3.

Обязательные карты (не идут в счёт размера колоды): "«„Хватит убегать!“»," «Капюшоны», 1 случайная базовая слабость.

Стрелки часов не лгут. Раньше люди говорили Рите много обидного. Угрожали ей, считали хуже себя. Но с тех пор как Рита занялась бегом, её волновали только стрелки часов. А они говорят, что Рита быстрее всех. Что она сильнее всех и лучше натренирована. Но теперь на кону её жизнь. Кто-то охотится за ней. Это точно. Она понятия не имеет, кто и почему, но у общежития ошиваются несколько странных личностей, которые явно хотят преподать ей урок. Правда, для этого им придётся её догнать, а стрелки секундомера говорят, что им слабо.
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Reviews

I think Rita Young is a very good pick in a multiplayer group, particularly at 3-4 player counts, where each investigator is given a role, therefore not having to deal with picking up clues, which is one of her weak points, so she can focus on dealing with enemies. Her abilities and card pool offer a wide variety of options on how she can be built and make for a solid investigator in any group. The first fighting tool one can have in mind for her is Ornate Bow, but even though she has the highest base Agility in the game, I'm not sure it is quite as good for her as it is for other investigators with high Agility. The reason is that she doesn't have access to cards that support the Bow like other investigators do. She doesn't have access to Leo De Luca, Venturer, or Narrow Escape, cards that make reloading the Bow less painful. She does have an inbuilt deal-1-damage mechanic though, which helps a lot with the Bow, but, still, I'm not convinced it's quite that good. Don't get me wrong, I'm not saying it's bad for her; I'm just saying it's better for other investigators than it is for Rita.

Alternatively, in multiplayer context always, she can play Baseball Bat , a decent card for her, which allows her to fight with a base combat of 5, which is decent in most cases and, with the help of her special ability, deal with 1-or-3-health enemies easily. She won't be always fighting anyways. She can use her skills to leave enemies in the dust and zip across the board to help where it is necessary. She can also use Resourceful as breakage insurance, Cheap Shot and Stunning Blow as an alternative way to deal 2 damage in one action, or Gravedigger's Shovel as a back-up weapon. She can even nab a clue with it!

With enough experience, Rita can become a monster. She can use Old Hunting Rifle, a card which Rita is the best-suited investigator to use in my opinion, because she has alternatives in case it jams, and it becomes even better if she can pull it out with Sleight of Hand. She can combine Baseball Bat or Old Hunting Rifle with Will to Survive in order to unleash heavy loads of damage in a single turn, not to mention that she can also use Ace in the Hole. Ace in the Hole + Will to Survive, the ultimate combo!! It has only been available for Lola Hayes so far!! When Ace in the Hole and Will to Survive are combined with cards like Baseball Bat and Old Hunting Rifle, some serious damage output can be dished out in a single turn, allowing elimination of hoards of enemies or big bosses!! Consider this: Rita Young is engaged with a 15-health boss and she has a Baseball Bat in play. She plays Will to Survive and Ace in the Hole. She attacks 3 times with Baseball Bat, then she plays Sleight of Hand to put an Old Hunting Rifle in play, attacks 3 times with the Rifle and plays Resourceful to get the discarded Baseball Bat back into her hand. The result?? The boss is dead and Rita has both Baseball Bat and Old Hunting Rifle in her hand, allowing her to use them again in future turns. Well, that is best-case scenario of course, and requires having the right cards in hand, but I gave this example trying to showcase Rita's ultimate power with the right cards, when the stars align.

So, why use Ornate Bow, when you can make use of such powerful card combinations?? Ornate Bow is still good, but if I'm given the chance to play Rita Young in multiplayer, I'd rather go shooter style with Will to Survive and Ace in the Hole!!

matt88 · 1915
In our 4 player multiplayer group, Rita has been good for flitting around, taking care of small health minions or dealing that last damage onto the enemy. I do disagree about the Ornate Bow statement: i think it's fantastic for her, because it deals 3 damage to an enemy that then is either dead, needs that one more damage to kill, or should be shuffled onto the guardian. She can also evade that enemy just to reload and shoot the bow. Or just fricken one shot the Hoods, so that it doesn't need to be engaged off of her. — CecilAlucardX · 4
I say both. 2 of each weapon to make her do the enemy handler role excellently — Tsuruki23 · 1267
While she doesn't have access to a lot of the Rogue cards that make the Bow better, I think a lot of Survivor cards are good for it as well, such as Track Shoes and Survival Instinct 2. Combined with Rita's agility and ability, she can dance around enemies a lot without killing them, saving the Bow for the highest priority kills. The fewer times you have to shoot it, the fewer times you have to reload. It depends on a lot of factors though. Old Hunting Rifle certainly combos better with Ace in the Hole / Will to Survive, and she can also take Swift Reload. — Zinjanthropus · 96
Actually the answer to your question lies within question itself `So, why use Ornate Bow, when you can make use of such powerful card combinations?` → if one can do the job with one card only, why rely on combo? Combo may never arrive or may arrive late. — bugiel_marek · 1

Just played my first campaign with Rita, and I love playing her.

At first I got to admit I was a little confused about how to actually use her. She's not great at investigating or combat, and her deckbuilding is extremely limited.

What I realized was that her deckbuilding was a tip for how to use her. Rita is built to utilize the underappreciated Survivor trick cards better than anyone else. I loaded her up with lures, snare traps, hiding spots, etc. From there she kind of operates like a Guardian, bopping back and forth, using her evasion and tricks to keep enemies distracted and locked down.

True, there are other investigators who like to run from their problems like Rita, but they usually have better synergy with cards other than the tricks. Rita is probably the only character I'd see myself going all in on Tricks with and it gives her a really unique and fun flavor. Then just round out the rest of her deck with a few weapons or clue-aids depending on what the team needs.

Rita is not the 'best' survivor. She lacks Wendy and Yorick’s ability to continually reuse cards they like. (She has access to Resourceful and scavenging, so she’ll get them back, but it often takes an action to replay them.) She doesn’t have the deck manipulation of Patrice, and she doesn’t have Duke to help her sniff out clues.

But she’s my favorite, because she has something no other character has: the complete ability to avoid her problems. Luke might be able to hide in his gate box, but he has to explore new locations before he can access them.

Solo Rita is an exercise in Benny Hill comedy. While her iconic card is "I'm done runnin'!", It should really be Track Shoes. With it, she can turn her first action from evade into a jaunt through an enemy-controlled zone, and to a third location. Nonhunter enemies take one action from you, max. That keeps your hands free from weapons, and while a meat cleaver will be helpful to deal with your low sanity, a newspaper and an Old Keyring mean that you can get all the clues you need. (If you’re going for a cleaver, team up with the other student athlete.)

In multiplayer, you’ll probably want to add more damage, locking down enemies for guardians and basically removing the “retaliate” keyword from the deck. And as you go, you’ll gain access to high-level survivor cards that benefit the entire team. But you haven’t lived until you’ve run around the mad planes of Carcosa, with three enemies and two weakness cards chasing you.

MrGoldbee · 251
I think Rita is my favorite Survivor as well. While I haven't tried it, I can't see Scavenging working for her (because it requires succeeding by 2). My experience with solo Rita was that she was pretty much barely succeeding investigates when she did succeed. She is really good at using Belly of the Beast though (which also requires succeeding by two). I think the biggest issue I found was that she doesn't have very good card draw. She doesn't require a ton of set up, though, at least, so what this really meant is that it's a good idea to bring a backup horror sink other than Peter (Keepsake at L0, Guiding Spirit with xp (it also helps a little with getting clues)). Cleaver probably also helps. I usually did eventually draw Peter. It was pretty fun in any case, and I should really try it again. — Zinjanthropus · 96