A sequel to all the fight/evade reduction cards for Exploit Weakness, lets do the same for Shed a Light:
Guardian
- Breach the Door (The Scarlet Keys)
Seeker
- Arcane Insight (Path to Carcosa)
- Cryptographic Cipher (The Innsmouth Conspiracy)
- Map the Area (The Scarlet Keys)
- Otherworldly Compass (The Forgotten Age)
- Vantage Point (The Forgotten Age)
Rogue
- Momentum (Dream-Eaters)
Survivor
- Gumption (The Scarlet Keys)
- Lantern (Path to Carcosa)
- Lantern (2) (Return to Path to Carcosa)
- Old Keyring (Stella Clarke)
- Old Keyring (3) (The Scarlet Keys)
- Quick Learner (Stella Clark)
- Winging It (The Forgotten Age)
Neutral
- Flashlight (Core Set)
- Flashlight [lvl 3] (The Scarlet Keys)
A few notes:
- The Skeleton Key is very temperamental with Shed a Light. It sets the shroud to 1 after modifiers, so things like The Skeleton Key into Flashlight won't work. What will work is The Skeleton Key into a difficulty reduction effect, not a shroud reduction effect. So The Skeleton Key into Map the Area, Momentum, or Gumption (or Flashlight (3) amazingly, since the upgrade now reduces difficulty instead of shroud) does work to get a location's shroud to 0. (Edit: Thanks for corroborating this Dscarpac.)
- All these cards pair very will with a second keystone card: Lola Santiago. Take both her and Shed a Light for extra likelihood to get combo value from shroud reduction.