Событие

Spirit.

Цена: 0. Опыт: 3.

Мистик

Fast. Play when the "draw encounter cards" step of the mythos phase would begin.

You draw each encounter card that would normally be drawn this mythos phase. Cards drawn during this mythos phase cannot be cancelled, and the first card drawn gains surge.

Skip the "draw encounter cards" step of the next mythos phase. Max twice per game.

Lin Hsiang
The Drowned City Investigator Expansion #79.
Deliverance

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Reviews

Deliverance has a use case: scenarios that when you advance the act or agenda, you shuffle in new cards. Over the years, a lot of boss monsters come with treacheries that summon them, even if you defeat them once. With this card, you get to delay that.

Deliverance will help with any advancement that shuffles encounter back into the deck, but with a cost of 3XP and a surging encounter, it's a high price to pay so that you don’t see certain encounters again. If you don’t know what’s coming, it’s hard to say that “later” will be worse than “now”.

MrGoldbee · 1484
I'm pretty sure this is just good in multiplayer. Even with 3 players you replace 6 draws over two turns with 4, and then only if the card granted surge didn't already have surge. Spending 3 xp on a 0 resource card that solves two encounter draws feels totally worth it. — OrionAnderson · 122
Deliverance has plenty of use cases. Two free rounds for all your teammates is just flat out good on its own, you're the mystic so you probably have the best defenses anyways. — Spamamdorf · 5
I really like this card. For comparison, A Watchful Peace is clearly overpowered while Deliverance here is actually balanced by a tangible drawback and creates really powerful gameplay moments. The more players there are, the worse for wear you will be after taking one for the entire team, but the positive impact on board state is also far greater and you WILL feel like a superhero for tanking 4x the usual amount of punishment and still standing strong after the fact. — koaexe · 31