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Spirit.

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Мистик

Fast. Play when the "draw encounter cards" step of the mythos phase would begin.

You draw each encounter card that would normally be drawn this mythos phase. Cards drawn during this mythos phase cannot be cancelled, and the first card drawn gains surge.

Skip the "draw encounter cards" step of the next mythos phase. Max twice per game.

Lin Hsiang
The Drowned City Investigator Expansion #79.
Deliverance

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Reviews

Deliverance has a use case: scenarios that when you advance the act or agenda, you shuffle in new cards. Over the years, a lot of boss monsters come with treacheries that summon them, even if you defeat them once. With this card, you get to delay that.

Deliverance will help with any advancement that shuffles encounter back into the deck, but with a cost of 3XP and a surging encounter, it's a high price to pay so that you don’t see certain encounters again. If you don’t know what’s coming, it’s hard to say that “later” will be worse than “now”.

MrGoldbee · 1515
I'm pretty sure this is just good in multiplayer. Even with 3 players you replace 6 draws over two turns with 4, and then only if the card granted surge didn't already have surge. Spending 3 xp on a 0 resource card that solves two encounter draws feels totally worth it. — OrionAnderson · 145
Deliverance has plenty of use cases. Two free rounds for all your teammates is just flat out good on its own, you're the mystic so you probably have the best defenses anyways. — Spamamdorf · 5
I really like this card. For comparison, A Watchful Peace is clearly overpowered while Deliverance here is actually balanced by a tangible drawback and creates really powerful gameplay moments. The more players there are, the worse for wear you will be after taking one for the entire team, but the positive impact on board state is also far greater and you WILL feel like a superhero for tanking 4x the usual amount of punishment and still standing strong after the fact. — koaexe · 44

Cool art, cool flavor, paired with a cool mechanic dripping with theme. I like Deliverance.

Deliverance most obviously avoids encounter card draws, where the more players you have in a game the better it is. At 1 player, it saves no encounter draws- at 2 it saves 1, 3 saves 2, and 4 players you save 3 encounter card draws.

Avoiding encounter draws isn't it's only strength though:

  1. The player playing Deliverance is usually better suited to draw encounter cards (high , solid and some enemy control, staples of the Mystic class). Having them absorb the encounter deck can be better for your weaker investigators, for example.

  2. Much like weaknesses, drawing encounter cards earlier is usually better than later. It gets the encounter cards out, leaves less to chance, and gives you a clear two rounds to deal with the fallout of the encounter cards.

With point 1 in mind, this card is clearly intended for an Calvin Wright, but investigators like Agnes Baker, a prepared Gloria Goldberg, Akachi Onyele, Amina Zidane and Father Mateo are great targets too. Again, mystics are really good at the Encounter Deck.

Do I think it's a good card in solo or two player? Not particularly. Three or four players? Yes, Deliverance is a simple and effective method of controlling the encounter deck.

....If you're brave enough to play it.


By the way, this card has a mechanical resonance with the weakness Overzealous that I like. The guy in Overzealous thinks he's the lady in Deliverance, but he actually just drew an encounter and gained surge for no reason.

CyanideLock · 17
I don't agree with 2.: Early in the game you are less likely to be equipped for dealing with nasty cards. Most decks build momentum over the course of the game, making threats easier to deal with later. I DO think this card is best in Luke when he knows there are a bunch of enemies or location attachments coming up and simply hides in his Dream-Gate, poofing them away. — AlderSign · 448
If you know a scenario you might also reconsider to play the card to empty the encounter deck, because reshuffling the discard pile is not a rare instruction on agendas. — Tharzax · 1
This is S-tier Luke Robinson. Play it from your pocket dimension, see up to 4 encounter cards (location attachments, enemies, etc) whiff or do very little. — MrGoldbee · 1515