"Ashcan" Pete
The Drifter

Сыщик

Drifter.

Выживший
  • 4
  • 2
  • 3
  • 3
Здоровье: 7. Рассудок: 7.

You begin the game with Pete's Guitar in play.

When a card you own that is attached to a scenario card would be discarded: Add it to your hand instead. (Limit once per round.)

effect: +1. Choose a card you own attached to a scenario card. You may return the chosen card to your hand.

"C'mere, boy... We got work to do."
Jake Murray
On the Road Again #46.

"Ashcan" Pete - Оборот

Сыщик

Deck size: 30.

Deckbuilding Options: Survivor cards () level 0-3, Improvised and Tactic cards level 0-4, Neutral cards level 0-5, up to 5 other Guardian cards () level 0.

Deckbuilding Requirements (do not count toward deck size): Duke, Wracked by Nightmares, 1 random basic weakness.

At night, "Ashcan" Pete sleeps wherever his travels take him: in a field, on a train, or maybe, if he’s lucky, in a barn. He bunks with his loyal hound dog, Duke, on one side and his beat-up guitar on the other. And sometimes when Pete sleeps, he dreams. He dreams of haunted, tortured places and of horrible creatures. When he wakes up, he knows that someone needs his help, because his dreams are true. He could not say how long he has been on the road, living by his wits, but he can say for certain no place is too far to go to help someone in need. And as long as Pete can help people, he is not likely to stop wandering any time soon.
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Reviews

Pete can take Barricade.

Good game, everybody go home, better luck next time Azathoth.

Now, letting monsters build up isn't always a good thing, especially in scenarios with Acolytes or ones that require backtracking. But the ability to just not have to deal with monsters at all for a single action and zero resources is incredibly powerful.

Other fun shenanigans: infinitely recursive Grievous Wounds mean you can whack an enemy once, play a tune to make them disengage and move away, and assuming they don't have hunter, just leave them to die. Or, bring a katana and some good shoes. Move into a location with an enemy, before they engage you test your shoes. Testing the shoes gives you a fast action window before drawing tokens where you can trigger the fast action attack from katana, which then gives an opening for grievous wound. The shoe test then resumes and you move out of the location before enemies can engage you. The anime potential is overwhelming.

Pete can go on the hunt to draw a harmless enemy, kill it for three bucks, and instantly bounce it to his hand for next round. Combine with the usual guardian clue suite for free clues.

And of course Makeshift Trap is basically made for him, except that the explosive upgrade doesn't work with his ability. Bah humbug. Still, poison + net + remote means your guitar can herd any number of enemies into an infinite deathtrap from which they can't escape. It's a very slow death, and his 0-4 limitation prevents you from also making it fast, but it does the job,

CombStranger · 265
The guitar is a weird one for sure. But Luke/Barricade(0) seems nearly as effective. It can insta-beat Horror in High Gear, for example. — MrGoldbee · 1451
you cannot do nested tests. — Adny · 1
Please, can you elaborate your comment "you cannot do nested tests". From the rules it says "If the first skill test was part of an action, the second skill test does not initiate until that action has finished resolving." — Dash83 · 1