William and Daisy do Dunwich (2 of 2)

Card draw simulator

Odds: 0% – 0% – 0% more
Derived from
None. Self-made deck here.
Inspiration for
None yet

GreatGopher · 627

Link to partner deck

I recently ran through Dunwich with this pair of decks, and they were a blast to play. The decks have a surprising amount of synergy with each other as well as the various Dunwich-provided player cards.

A few notes on card choices

  • .32 Colt: I favored this over the .45 Automatic because (a) it's cheaper, and this is a resource-tight deck, and (b) the main targets for a non-Machete in Dunwich are Conglomeration of Spheres and Avian Thrall, neither of which really need the extra . (Yes, I sometimes take scenario pre-knowledge into account when deckbuilding - sue me.)
  • Lantern: This one kind of disappointed me. The investigate ability only mattered once, and the direct damage is simply out-classed by Beat Cop (2). If I were to do it over again, I would make this a Gravedigger's Shovel or Flashlight instead.
  • Heroic Rescue/Stray Cat: As I mentioned in the Daisy deck, I always include 2 to 3 "Fun Tactical Cards" (FTCs) in my decks, for the sake of fun and variety. Stray Cat also played well with William's ability.

Upgrades (in order of importance)

Notable Dunwich contributions

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