~ INSANE Pete's 20 Skill Card Solo God Mode! ~

Card draw simulator

Odds: 0% – 0% – 0% more
Derived from
None. Self-made deck here.
Inspiration for
Pete and Pete 0 0 0 1.0
20 Skill Desperate Pete + Key 3 1 4 1.0
20 Skill Desperate Pete + Key 1 1 0 2.0
No Rabbits Were Harmed In The Making Of This Deck 15 8 2 1.0
Pete's 20 Skill Card 0 0 0 1.0
Pete's 20 Skill Card 0 0 0 2.0
Solo Pete the Inspiring Fieldwork Scrapper 0 0 0 1.0

Dreadreaper · 6483

The goal behind this deck is to abuse Duke, Magnifying Glass, Peter Sylvestre, Dark Horse, and 20 Skill Cards in order to allow Pete to make free skill tests at an insanely high level. This deck is able to achieve a statline of 6/7/6/5 using the aforementioned cards, and that's BEFORE skills. Most decks can only dream of reaching these numbers as a base.

Card Choices:

Assets:

Magnifying Glass

These will help you consistently beat investigation tests with Duke. Better than Newspaper, even in Solo. Since you have nothing better to do with your hands, these are your best option.

Peter Sylvestre

Flat stat boost and sanity soak are both things that we want in spades. No other ally comes close to being this useful.

Dark Horse

The deck revolves around this card. Mulligan until you get it and then dump your cash as soon as possible. Ideally in opening hand with Peter Sylvestre. You want this to be active forever unless you plan to use Fight or Flight or Lucky! that turn, then you can gain a resource.

Duke

It should go without saying how disgusting Duke is in Pete. Having a Machete and move+investigate in one card is downright gross for solo. Before you hit 2 damage to your sanity, you should be discarding the 4 skill cards since they are useless. Prioritize discarding copies of Dark Horse and Peter Sylvestre if you already have them.

Events:

Fight or Flight

Brand new card which is a perfect complement to this deck. Sometimes you need to take out a big baddie and you have trouble reaching the fight needed to take them out. This allows you to get a guaranteed +2 to your fight for the entire turn. Simply allow yourself to gain a resource for the turn so you can use both this and Dark Horse.

Lucky!

A single copy of Lucky! will be useful until you get Dark Horse up and running. Then, do not take the resource unless you have a test you know you need to spend it on, or it will decrease your stats by 1. Fun fact, you can actually commit this to a test and gain the static bonus to achieve +3 to a test instead of +2!

No Stone Unturned

This deck wants to get rid of its money and find Dark Horse. This card allows you to do both.

20 Skills:

2 Icon Cycle:

These are here to complement your game plan of having no cash and boosting stats for free. They cycle and help you get through your deck faster while allowing you to achieve 8-9 in a stat once set up.

4 Icon Cycle:

The printing of these gives you the "INSANE" portion of this deck. You want to get 2 horror on you as soon as possible in order to enable these. This 2 horror will be taken by game mechanics in the threat deck. It is very easy to get this on you in all scenarios. Put 2 on you and the rest on Peter/Duke. Try to save them for big boss fights or large tests in the scenario, if possible. One card allows you to achieve a 10 strength test. That is pretty gross! They are VERY fun to play with.

Vicious Blow

Pete lacks damage and this skill card allows you to dish it out when needed. Save for a big baddie.

Why don't you run:

Emergency Cache?

Don't need money. We want it to be gone after we play Dark Horse and Peter.

General Strategy:

  • -Get 2 horror on Pete (not allies) through either a monster or the encounter deck to enable skill cards and Fight or Flight.
  • -Any further horror should be put on Peter or Duke.
  • -Before you get that 2 sanity, feel free to discard the 4 icon skills that you can't use, unless you know you need them for a big test in that scenario.
  • -Save Vicious Blow for bosses, if needed.
  • -You can gain a single resource for the turn and use it for Magnifying Glass, Lucky!, or Fight or Flight.
  • -Otherwise, never ever gain resources once you have Dark Horse.
  • -If playing Path of Carcossa, seek out the card The Tattered Cloak. It is incredibly powerful in this deck.

Mulligan Strategy:

  • -Your ideal hand will contain Dark Horse, Peter Sylvestre, and 2x Magnifying Glass.
  • -Mulligan your entire hand if it does not contain Dark Horse (you can keep No Stone Unturned, however)
  • -If you do not get Dark Horse at the end of your mulligan, you can definitely play without it until it is drawn. However, do not gain any extra resources, as you want to be able to get back down to 0 when you draw it.

Upgrade Path:

  1. Scrapper or Peter Sylvestre x2, based on if you have 3 or 4 experience. Scrapper is here ONLY as a safety net incase you are not able to find Dark Horse in time, as you will accumulate a lot of resource that your deck cannot spend, making it useless. Scrapper allows us to stop that happening. Peter is an obvious upgrade, and provides valuable sanity soak for Pete.
  2. Whatever you didn't take from 1.)
  3. Stroke of Luck x2, replacing Lucky! and Manual Dexterity. This card is a safety net which will allow you to succeed on tests you desperately need to. It is removed from your deck, but we don't need a lot of experience, so it works perfectly to keep slotting it back in.
  4. A Test of Will is nice. Replace a skill card of your choice. Re-buying Stroke of Luck is more valuable.
  5. Continue to re-buy Stroke of Luck and A Test of Will.

Deck Uses:

This deck can be played multiplayer or solo with great effectiveness, though it shines in solo with your ability to complete all tests extremely efficiently via Duke and your skills.

The deck is a blast to play and I hope you enjoy!

-Dreadreaper

21 comments

Dec 31, 2017 Lactamaeon · 13

Don't you need Charisma in order to use Peter Sylvestre alongside Duke?

Dec 31, 2017 bricklebrite · 496

Duke doesn't use up an ally slot.

Dec 31, 2017 SleightSoda · 105

-Get 2 horror on Pete (not allies) through either a monster or the encounter deck to enable skill cards and Fight or Flight. -Any further horror should be put on Pete or Duke.

Think maybe this second one should say Peter?

Great deck! I like the idea of a deck that can use the desperation skill cards intentionally.

Dec 31, 2017 Dreadreaper · 6483

@SleightSoda you're right! Fixed. Thanks I'm glad you enjoy it :) It's very fun to play.

Jan 02, 2018 StartWithTheName · 68710

have you tested this deck much or are these quite bold claims speculative here?

Jan 02, 2018 Dreadreaper · 6483

@StartWithTheName Good question - this second has easily beaten the Dunwich and Carcossa to date campaigns solo. Often times I found myself waiting around to get more exp from the encounter deck in the easier scenarios. I find the main reason to be that Pete starts set up with Duke and you only need one card to start getting broken. Which particular are bold and you'd like to see further discussion on?

Jan 02, 2018 zozo · 2983

Interesting deck - I've been toying with a Desperate Duke deck myself. How do you get the horror on Pete, reliably?

Jan 02, 2018 Dreadreaper · 6483

@zozo Encounter deck effects or monsters are pretty generous when it comes to horror. I don't usually go out if my way to seek horror. You'll take some eventually from the encounter deck, agenda deck, or perhaps even a location you walk into. Definitely do not bother including player cards just to give yourself horror.

Jan 02, 2018 StartWithTheName · 68710

sounds good @Dreadreaper. May have spotted a typo. "achieve a statline of 6/7/6/5" presumably should be 5/6/5/4? or have you accounted for Tattered cloak? Note that would still be 6/6/6/5 ofc.

Jan 02, 2018 StartWithTheName · 68710

sorry, 7 on books must be dark horse + 2 mag glasses + duke (for investigating, 3 for anything else). Still will and combat would be lower. Will might be from upgraded Pete S.

Jan 02, 2018 Dreadreaper · 6483

@StartWithTheName You're right for some reason I was thinking Duke added 1 fight to the 4 base he grants you. I included upgraded Peter S, 2x mag, dog, dark horse. Will edit the post to be more clear.

Jan 02, 2018 StartWithTheName · 68710

sry, ofc agi from Pete S. so 5/3(7)/5/5?

Jan 02, 2018 StartWithTheName · 68710

hehe cross post. Np man

Jan 11, 2018 VincentXIII · 1

i didnt realize u can mulligan your entire hand might as well just pick the cards u want to start with

Jan 11, 2018 VincentXIII · 1

also dark horse has a limit of one per investigator

Jan 12, 2018 lycheetofu · 1

@VincentXIII The limit only applies when dark horse is in play. You may only have one in play per investigator, but you may have max copies in your deck.

Jan 23, 2018 CecilAlucardX · 10

I do have a few questions. If you wanted to find room for Resourceful to recur Fight or Flight, what would you lose? Also, do you believe putting in Double or Nothing would hurt or accelerate the deck, instead of Vicious Blow?

Feb 04, 2018 OuterCr0w · 1

@CecilAlucardX I'm certain Resourceful would not be worth inclusion when there's really only 1 practical target (Fight or Flight), even with upgrade path (Lucky! will be removed mind campaign in favour of the exile survivor cards).

I do really like the idea of Double or Nothing in place of Vicious Blow, especially given it can be used while investigating as well as combat. However, imagine the crippling morale loss when you draw badly from the chaos bag having dropped Double or Nothing and one of the desperate 4 skill cards! Possibly an immediate resign situation!

It would be nice to have a Fire Axe or two in here as well, substantially increasing combat power - although it would likely need to be paired with Madame Labranche. Madame L also makes you feel a little better about pitching your cards more aggressively into tests, as she mitigates an empty hand with a potential free draw.

@Dreadreaper Thanks for the deck, it's a great looking creation. Putting a close variant together over the weekend to run some solo.

Feb 04, 2018 OuterCr0w · 1

Addition: Obviously the Madame Labranche would be a tough inclusion also as we'd then be having to look at Charisma. Having said that, it would open up some interesting upgrade paths.

Apr 27, 2018 cueing · 2

Hi. very nice deck. played the first dunwich scenario and it was easy beasy .... even decided to stay a little longer to make more xp´s. good job, very fun deck. (played solo)

Jul 26, 2018 Tiltowait · 20

St. Hubert's Key unlocks the desperate line of +4 skill cards.

Exp required, but worth it: Key of Ys with Peter Sylvestre to soak excess horror will give a flat +3 to all stats for the bulk of the game.

Fire Axe is handy if you need to fight when duke is tapped, AND can be a resource sink.