Card draw simulator
Derived from | ||||
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Ursula's Expedition Journal #6: The City of Archives | 1 | 0 | 0 | 1.0 |
Inspiration for | ||||
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Ursula's Expedition Journal #8: Shattered Aeons | 1 | 0 | 0 | 1.0 |
Magnificate · 1203
Provisions! Honestly, these are the first Ursula ate over the course of the campaign, so let's enjoy the taste! We've got Rope to boot and less than 10 vengeance, so we're definitely well prepared for the incoming scenario. Anyway, in terms of the deck, I regret I didn't went for the Necronomicon package from the beginning. Dr. Maleson is paling in contrast to the campaign-specific Veda and Research Librarian could be fetching Dream Diaries. True, the cost curve would've been a bit higher, but I could throw in a singleton of Astounding Research to compensate for that. Well... it's too late for now, we're just getting some minor upgrades including Shortcut II. This card is going to be mostly useless in this scenario, but it's nice to get for the finale.
Supplies: Binoculars, Blanket, Canteen, Chalk, Compass, Map, Medicine, Mysterious Specter, Rope
Pre-Mulligan Hand: Shortcut, True Understanding, Dream Diary, Eureka!, Crystalline Elder Sign, Inquiring Mind
Opening Hand: Dream Diary, Crystalline Elder Sign, Expedition Journal, Perception, "I've got a plan!", Jake Williams
Ursula begins the scenario during Agenda 2 at City of the Serpents.
#1
- PLAY Crystalline Elder Sign (seal +1)
- INVESTIGATE (commit Perception, , -2, 1 clue, draw Call of the Unknown & Dark Pact)
- PLAY Dream Diary
- Upkeep: draw Inquiring Mind, 1 resource total.
#2
- Mythos: 1/3 doom, Children of Valusia
- Dream Diary
- EXPLORE into Perils of Yoth (1 damage & 1 horror, Hall of Heresy, INVESTIGATE, commit Essence of the Dream, )
- INVESTIGATE ()
- INVESTIGATE (-2, 1 clue)
- Upkeep: draw Mind Over Matter, 2 resources total, discard Children of Valusia.
#3
- Mythos: 2/3 doom, Bathophobia (, 2 horror)
- × Call of the Unknown on City of the Serpents
- Dream Diary
- PLAY Expedition Journal
- EXPLORE to Forked Path ( INVESTIGATE, commit Essence of the Dream, -5, 1 clue)
- MOVE to Hall of Heresy
- EXPLORE to Bright Canyon
- × Call of the Unknown (2 horror, shuffle)
- Upkeep: draw Manual Dexterity, 1 resource total.
Ohohoho. Two weaknesses rear their heads during round #1. It's OK, we can still play around them. For example, note that Ursula's weakness won't trigger if there aren't at least two locations in play. That is the reason I didn't get Ursula to explore during round #1, but it didn't make much difference in the end. Ursula is down to 2 sanity and has an alarming tendency for drawing Tentacles. Even that Elder Thing was an honorary Tentacle, because there was 4 vengeance in the victory display as it was drawn. Hopefully the encounter deck won't be too harsh on Ursula and she'll descent far enough to be able to fall with relative grace. Or we could ask Jake to be our sanity buffer, that works too.
Board State Reminder: 6 health, 2 sanity, 1 resources, 3 clues
In Play: Dream Diary, Crystalline Elder Sign, Expedition Journal
In Hand: "I've got a plan!", Jake Williams, Dark Pact, Inquiring Mind, Mind Over Matter, Manual Dexterity
#4
- Mythos: 3/3 doom, agenda advances (2A→3A, Ursula collected a strange liquid), Curse of Yig
- Dream Diary
- MOVE to City of the Serpents
- EXPLORE to Steps of Yoth
- RESOURCE
- PLAY Dark Pact
- Upkeep: draw Inquiring Mind, 1 resource total, advance act (1A, Broken Passage, depth 2)
#5
- Mythos: 1/4 doom, Pit Warden (in pursuit)
- EXPLORE to Bright Canyon (× Broken Passage, 1 doom)
- Bright Canyon (2 clues)
- EXPLORE to Caverns of Yoth (, commit Essence of the Dream, -3, 1 clue)
- MOVE to Bright Canyon
- Upkeep: draw True Understanding, 2 resources total.
#6
- Mythos: 3/4 doom, Ill Omen (1 horror, 1 doom)
- Dream Diary
- EXPLORE to Hall of Heresy ( INVESTIGATE, commit Essence of the Dream & Inquiring Mind, 0, 1 clue)
- EXPLORE to Steps of Yoth
- RESOURCE
- PLAY Jake Williams
- Upkeep: draw "I've got a plan!", 1 resource total, advance act (1A, Caverns of Yoth with 4 clues, depth 3, Jake Williams, draw Eureka!)
Ursula deftly avoided doom on locations. We've landed on the high-clue location, but that's not too bad given that we'll need five clues for the final push. But, we'll need to deal with the pursuing snake at least once. Oh, and why did I play Jake so late? I blanked out for the moment and I was sure he was already on the table. A similar thing happens later when I forget to use his ability. Even so, aside from that low sanity, Ursula's doing fine. I we don't run into a string of Tentacle tokens, we should be able to reach depth 5 before the red-text section.
Board State Reminder: 4 health, 1 sanity, 1 resource, 0 clues
In Play: Dream Diary, Jake Williams, Crystalline Elder Sign (+1), Expedition Journal
In Hand: 2× "I've got a plan!", Inquiring Mind, Mind Over Matter, Manual Dexterity, True Understanding, Eureka!
Threat: Curse of Yig
#7
- Mythos: 3/4 doom, Deep Dark
- Dream Diary
- Curse of Yig (commit True Understanding & Eureka!, -1, discard Curse of Yig, 1 clue, draw Dr. William T. Maleson)
- PLAY Dr. William T. Maleson
- RESOURCE
- RESOURCE
- Upkeep: draw Call of the Unknown, 3 resources total, discard Deep Dark.
#8
- Mythos: 4/4 doom, agenda advances (3A→4A, Pit Warden), Pit Warden (in pursuit)
- EVADE (commit Manual Dexterity, -3, exhaust Pit Warden, draw Perception)
- INVESTIGATE (commit Essence of the Dream, -2, 1 clue)
- INVESTIGATE (, , , 1 clue)
- Enemy: Pit Warden readies and engages
- Upkeep: draw Eureka!, 4 resources total.
#9
- Mythos: 1/4 doom, Ancestral Fear (1 doom), Curse of Yig
- Dream Diary
- EVADE (commit Eureka!, , exhaust Pit Warden, draw Shortcut)
- INVESTIGATE (commit Essence of the Dream, -3, 1 clue)
- EXPLORE to Crumbling Precipice
- Mind Over Matter (draw Crack the Case)
- EXPLORE to Steps of Yoth (× Crumbling Precipice, -3, -5)
- Enemy: Pit Warden readies
- Upkeep: draw Dream Diary, 5 resources total.
Alas, we didn't! That Deep Dark came at the most inconvenient moment. I'm not too keen to see Call of the Unknown again, but we're involuntarily repeating the trick with not putting locations into play. Mind over Matter II earns it's place in the deck by passing the Crumbing Precipice test on Minus Five. In any case, Ursula needs just one more small push to finish the scenario. We've already found the Steps, just one more clue is all that's required.
Board State Reminder: 4 health, 1 sanity, 5 resources, 4 clues
In Play: Dream Diary, Jake Williams, Dr. William T. Maleson, Crystalline Elder Sign (+1), Expedition Journal
In Hand: 2× "I've got a plan!", Inquiring Mind, Perception, Shortcut, Crack the Case, Dream Diary
Threat: Curse of Yig, Call of the Unknown
#10
- Mythos: 3/4 doom, Vengeful Serpent
- Dream Diary
- × Call of the Unknown (at Caverns of Yoth)
- EVADE (commit Essence of the Dream, , -5, exhaust Vengeful Serpent)
- EXPLORE into Perils of Yoth (aside)
- EXPLORE to City of the Serpents ( INVESTIGATE, commit Perception, -5, 1 clue, draw Mind Over Matter)
- MOVE to Steps of Yoth
- Enemy: Pit Warden hunts to Crumbling Precipice, Vengeful Serpent readies
- × Call of the Unknown (1 horror to Jake Williams, 1 horror to Dr. William T. Maleson, shuffle)
- Upkeep: draw True Understanding, 6 resources total, advance act (1A, Steps of Yoth, depth 5)
- R2.
Done! With two Minus Five tests passed. That feels good, but at the same time I cannot shake the rumors that the TTS randomizer is not sufficiently random. If all else fails I'll get back to playing with actual cards. Next time, the long-awaited finale!
Campaign Log:
The Untamed Wilds: Ursula interpreted the dreams. Ursula cleared a path to the Eztli ruins. Ursula earned Ichtaca’s trust. Alejandro chose to remain at camp. 8 XP, 1 Physical Trauma, Yig’s Fury: 1.
The Doom of Eztli: Ursula recovered the Relic of Ages. The Harbinger is still alive (0). Ursula gave custody of the relic to Harlan Earnstone. Alejandro is continuing his research on his own. 4 XP, Yig’s Fury: 4.
Threads of Fate: Ursula found the missing relic. Ursula rescued Alejandro. Ursula forged a bond with Ichtaca. Ursula recruited the help of another expedition. The Harbinger is still alive (1). 6 XP, Trauma Healed, Yig’s Fury: 4.
The Boundary Beyond: 4 paths are known to Ursula. The Harbinger is still alive (3). Ichtaca has confidence in Ursula. Ursula mapped the way forward. Ichtaca's faith is restored. 4 XP, Yig’s Fury: 4.
Heart of the Elders: The jungle watches. The Harbinger is still alive (3). 9 XP, Yig’s Fury: 7.
The City of Archives: Ursula resisted captivity. The process was successful. Alejandro is set against Ursula. 7 XP, Yig’s Fury: 7.
The Depths of Yoth: The Nexus is near. The Harbinger is still alive (3). The braziers remain unlit. 5 XP, Yig’s Fury: 9.