Wendy, Never been Cursed

Card draw simulator

Odds: 0% – 0% – 0% more
Derived from
None. Self-made deck here.
Inspiration for
None yet

david6680 · 56

Never been Kissed Cursed


Introduction

I love the cursed cards. They have fun & powerful abilities. However, most characters can only take a few of them and if you play a lot of them you really mess up the chaos bag for all the other players.

This deck is my attempt to let me play all the cursed cards without having everyone at the table curse me.


Table of Contents:
  • Overview

  • Main Strategy

  • My Choices

  • Didn't Make the Cut

  • Just a Little More Experience

  • Priority Upgrades at Campaign Start


Overview:
 
Difficulty: ★★☆☆☆
Enemy Management: ★★★☆☆
Clue-getting: ★★★★☆
Encounter protection: ★★★★☆
Survivability: ★★★★☆
Economy: ★★★☆☆
Card Drawing: ★★★☆☆

Main Strategy:
  • Play your powerful cards that put curses in the bag.

  • Use False Covenant to ignore one curse per turn.

  • Use Flashlight and Old Keyring to reduce shroud levels to 0 so curses can't hurt you. (You only fail on the )

  • Use Favor of the Moon to take the curses out of the bag and then drop those curses on the 0 difficulty investigates to get some free money.

  • Primarily a clue collector so evade those enemies and let the fighter clean up

  • TLDR: After putting curses in the bag, this deck gets them out without hosing you.


My Choices:

Note: I'm showing this deck at a mid campaign experience level. This could be played as a 19 experience deck in a single scenario with In the Thick of It.


Didn't Make the Cut:

These are the interesting cards I wanted to find a way to put in this deck but didn't make it.

  • Eye of the Djinn: Getting free actions when you draw a curse via Favor of Moon sounds awesome. Unfortunately it takes up a hand slot that I really needed for Flashlight and Old Keyring. Could be very good in a similar deck but not what I was going for.
  • Flute of the Outer Gods: This cards sounds fun and uses curses but in reality it is pretty bad and takes up a hand slot.
  • Gaze of Ouraxsh: Generally this deck is removing the curses from the bag reasonably quickly so your odds of getting more than 2 damage out of this aren't great. Decent option but I didn't take it.
  • Fey: Decent skill card but I was dealing with curses pretty well without it.

Just a Little More Experience:

I would probably pick up these cards if I had enough experience

Priority Upgrades at Campaign Start:

The highest priorities to upgrade are:

  • Flashlight: you really need to be able to reduce shroud values
  • False Covenant: you want to remove curses without too much pain.

The other upgrades can be gotten in whatever order feels best to you.

  • If you feel there are too many curses in the bag, get Favor of the Moon to control when they come out.
  • If you want to pick up clues faster, Stirring Up Trouble could help.
  • If you can't find the cards you want to play, At a Crossroads may help you draw them faster.

Note: You can get a 0 experience version of this deck pretty easily by downgrading all the cards that have a 0 experience version and the adding in some skill cards like Guts and Perception to help the first couple of scenarios.


  • Feedback is Welcome (please remember to be kind)
  • Never feel like you have to play a deck as it is published. Make it your own to maximize your fun!

Template I used

2 comments

Oct 14, 2023 kateland06 · 1

This looks fun and interesting. Is the main purpose of Scavenging to keep getting the Old Keyring back out the trash?

Oct 14, 2023 david6680 · 56

@kateland06 You can use scavenging to get back both the old key ring and the flashlight. When you play an item that takes a hand slot, you can play it in an already occupied slot and force that item into the discard pile.

So once flashlight has no more charges you can play the old key ring over it to put it in the discard pile so you can recover it with scavenging.

Crazy survivor recursion for the win.