Hallowed Mirror

If the Hallowed Mirror is in my play area all the game, after I used soothing melody, do these melodies go into my discard pile? can I use some cards to get soothing melody to my hand and re-usa again? Or after I used soothing melody and they are just out of game

BoomEzreal · 8
They go to the discard pile like any other card unless you choose to shuffle them into your as part of the effect. If they removed from the game they would specify. The level 0 version does remove them from the game, but only if the mirror itself leaves play, but that text isn't on the levelled version. — SSW · 217
Livre d'Eibon

After years of being hobbled with the sub-par signatures presented in his book reveal, the real thing is finally here, and it really helps cement Norman as the efficiency machine he was striving to be.

Previously, Norman struggled with some action-order constraints, and his deckbuilding had compatibility issues with skill cards and non-Fast events. Being able to swap his topdeck card at will frees Norman from a lot of these problems - and when the Livre is out, you're probably going to be using it every turn. Notably, as a Tome signature, it's probably the easiest one in the game to pull from your deck courtesy of Research Librarians. It's worth digging deep on a mulligan for this book or your book slaves, because you can usually investigate just fine out the gate with 5.

Traditionally, you'd use his ability to cast half-off Working a Hunch or cheapen an expensive asset like St. Huey's Key. Now that he's officially joining the fray, Edge of the Earth brings him lots of toys tailor-made for this book: Written in the Stars lets you topdeck that Deduction and throw it into a slew of Investigate tests, hoovering up 6+ clues in a turn. Astronomical Atlas accelerates your draw and, at its simplest, lets you get one more use out of a / skill before you officially draw it, provided you pass the test. When the Livre isn't discounting a card of your choice each turn, it's essential for setting up these big combos with the rest of his kit.

There are other conceivable uses for it in the Seeker wheelhouse - a Research-focused deck can topdeck the surprised rabbis it ends up drawing, ensuring no such cards are ever wasted. If you have mid-turn draw effects, you can do similar with Cryptic Writings, though swapping it into your hand through the Livre or the Atlas likely won't trigger the free-play effect.

Teag · 56
If i have a weakness in my hand i can use this card to swap with my top deck and then the forced effect triggers then i will get a free top card card revealed right? — Catv5 · 1
PMP your deduction. Draw it again! — MrGoldbee · 1493
The combo of this + Astounding Revelation was brilliant, thanks for that. I love running ARs for economy, they go well with Research Librarians already, and now knowing Livre insures they never have to go to waste makes me love them even more. — HanoverFist · 755
Beyond the Veil

So here's my game state; I have Beyond the Veil in my threat area. One card left in my deck. Deny Existence in my hand (saving it for this exact treachery). I draw a card in upkeep, so Beyond the Veil triggers immediately and I use Deny Existence to prevent the 10 damage. Phew.

Unfortunately, your deck will only cycle when you would draw a card from an empty deck. So at this point, I still have an empty deck.

So what happens in the following mythos phase? I draw another Beyond the Veil, it goes into my threat area and immediately triggers. ...But wait! I have a Ward of Protection. PHEW!

But unfortunately Ward of Protection only cancels the revelation effect, so the "Surge" keyword still applies. Oh well, I can handle the subsequent surge card, I'm sure...

...

Beyond the Veil AGAIN! Are you kidding me?! Instant 10 damage, because at this point my deck is still empty. Never has Arkham Horror kicked me in the balls as hard as this. I took all the mitigation that could be reasonably expected for this card, and still I couldn't survive it. Not a particularly fun card to play around, but it sure is a memorable one.

snacc · 1021
You at that point are looking at better odds drawing a critical fail for your Mythos test and every test on your turn. So consider yourself lucky! — Zerogrim · 295
Congratulations, you've unlocked a secret achievement! — jdk5143 · 98
Yowch; that is a kick in the nards. If only you had taken a draw action earlier to force the re-shuffle during your draw step, when you were more in control. I mean, I would have done the same thing, I'm sure. — SGPrometheus · 847
how could a mere paper game kuck you this hard — Pawley · 33
Detached from Reality

A thematic weakness but not much of a threat. Looking at the two elements, the effect and the discard condition, we get:

The effect: Luke is removed from his location and moved to the reverse side of Dream-Gate, where he can sit in isolation and think about what he's done. This can curtail 0-3 of Luke's actions, depending when you draw it, since he can still do things like draw cards, take resources, and play assets or events that target himself. It even disengages Luke from his enemies! Once in a very great while, this might stop him from supporting a fellow investigator at a crucial moment, but most times this is very mild.

The discard condition: Either investigate a 6 shroud location to get to the good Dream-Gate or wait until the end of the turn and take 2 horror. In either case, Luke then moves to any revealed location. Since Luke has 9 Sanity, this is almost like a slightly-damaging extra use of the Gate Box, and, in play, this has almost always been a welcome draw.

All in all, this is a way below average signature weakness. The only way it could be less of a weakness is if it just said "add a charge to the Gate Box."

I wouldn't underestimate the horror since you're probably taking two Arcane Research as well, but yeah I do agree it's a below average weakness. — Nenananas · 271
Hmmm. Since many spell events don't have upgrades, I'm not sure I'd always take AR in Luke. I had originally included it in the deck I just posted, and ended up cutting it for insufficient targets, and I haven't missed it. Of course, AR is weird in TIC, but.... — LivefromBenefitSt · 1091
Whispers from the Deep

Not much of a weakness, to be honest, although at least it messes with Amanda's mechanics. Looking at the two elements, the effect and the discard condition, we get:

The effect: If this is in Amanda's hand at the beginning of the Investigator Phase, she must put it underneath her, making her a poorer Preston. elkeinkrad's suggestions of how to deal with it are pretty solid -- commit it to a test (yours or someone else's) before the beginning of Amanda's turn or overwrite it with Obscure Studies. You can also just power through, doing testless actions or throwing in more icons than usual. There are a few cards that might let you find and discard this, but usually Amanda would prefer to get rid of her Basic Weakness, since it's likely to be harsher than her signature. Once in a while, this weakness will catch you in a very bad place, but, most scenarios, it will be the lightest of speed bumps.

The discard condition: Discard it at the beginning of Amanda's next turn or overwrite it with her signature.

All in all, this is a way below average signature weakness.

Yeah, I think the worst offender is how Obscure Studies just basically cancels it. And with Amanda's draw power, not hard to have it in time. — Nenananas · 271
Agreed, very weak. Just one thing: the trigger to put it under/discard is at the beginning of the Investigator phase (not her turn). Which is a significant difference. — Death by Chocolate · 1489
Ooops, thanks; I will fix it. — LivefromBenefitSt · 1091
So is this a valid target skill for Ancestral Knowledge at the start of a game? I think it is?! — gazzagames · 7
Scrap that last comment, I actually read Ancestral Knowledge properly… — gazzagames · 7