Dream Diary

Love skill cards, love this thing. I'll make this review simple and short.

Get an Unexpected Courage. This, in of itself is a brilliant mechanic, making Dream Diary unique among the research cards as being actually useful at 0xp. Also you get a skill, so it combos with Grisly Totem and can also be used on friends. It IS action intensive (takes 2 actions and 2 resources to start seeing a benefit, it starts getting good by the time youre using it for the third time) and takes up a hand slot but still. Very useful. Note that this cards's strength comes from flexibility, so if ALL you want to do is discover clues, look elsehwere, but if you want to make the occational , or test then Dream Diary is great.

All the upgrades then supercharge the mechanic by giving you a free Unexpected Courage to use every single turn that supercharges depending on which variant you go for, the options include being in combat, being at hard locations to investigate or playing the big-hand strategy. By the way, for those types that do nothing but investigating the upgraded variants are still totally worth it!

Brilliant card. Brilliant upgrades.

Tsuruki23 · 2590
Crazy good for Minh. Makes her weakness much easier to deal with, especially after upgrading. — SGPrometheus · 855
Note that nothing is stopping you from dual-handing this (I believe) with a translated copy of Dream Diary - giving you a ???? at the start of your turn and the ability to bring it back for one action (potentially free if you're Daisy, plus you can put them both in your Tote). I'm planning to try running them alongside Grisly Totem with Ming. — BlankedyBlank · 23
The thing that stops you is that you can only have 1 Essence of the Dream set aside, regardless of how many Dream Diaries you have in your deck. — JunkerMethod · 61
nvm misread — JunkerMethod · 61
Does this card work for interpreting dream if you commit to a friend's test? — Giffdev · 85
@Giffdev: I don't think so. The card text says after _you_ succeed by 3 or more. — Zinjanthropus · 231
Amazing with Daisy — Timlagor · 6
Can't decide if this is a good one to use with https://arkhamdb.com/card/04106 to save 3xp on the upgrade. 8 cards is a high bar but I don't like being engaged anyway and plenty happens away from 4 shroud — Timlagor · 6
I missed the FAQ entry on bonded -boy does that suck. I'm pretty sure I only want one upgraded copy but having a base version too might be worth it for Daisy only — Timlagor · 6
Dream-Enhancing Serum

This thing is extreemely annoying, I looked at the first mechanic, not liking it for the price, then looked at the draw mechanic, started loving it. Tried it and realized that very typically if i'm seeing a second copy of a thing, the first copy is in play or in the discard pile, so I came back to realizing that it's all about that first mechanic... Which I didnt like.

So. Big hand characters like this, Higher Education + Extensive Research, characters in strategies that make having cards in hand a distinctly useful effect.

Cute combo: With this in play and using Old Book of Lore you can snipe secondary copies of cards intentionally to artificially boost your drawspeed. HELLO Daisy.

This is a good card, it's just extreemely unrewarding if you try playing it outside it's niche.

Tsuruki23 · 2590
COMPOUND SUMMARY Muscimol Cite Download PubChem CID 4266 Structure Muscimol_small.png Muscimol_3D_Structure.png Chemical Safety Acute Toxic Laboratory Chemical Safety Summary (LCSS) Datasheet Molecular Formula C4H6N2O2 Synonyms muscimol 2763-96-4 Agarin Pantherine Agarine View More... Molecular Weight 114.10 g/mol Computed by PubChem 2.2 (PubChem release 2021.10.14) Dates Create: 2005-03-25 Modify: 2024-07-20 Description Crystals. Formerly used as a sedative and an anti-emetic. (EPA, 1998) U.S. Environmental Protection Agency. 1998. Extremely Hazardous Substances (EHS) Chemical Profiles and Emergency First Aid Guides. Washington, D.C.: U.S. Government Printing Office. CAMEO Chemicals Muscimol is a member of the class of isoxazoles that is 1,2-oxazol-3(2H)-one substituted by an aminomethyl group at position 5. It has been isolated from mushrooms of the genus Amanita. It has a role as a fungal metabolite, a GABA agonist, a psychotropic drug and a oneirogen. It is a member of isoxazoles, a primary amino compound and an alkaloid. ChEBI Muscimol has been used in trials studying the treatment of Epilepsy and Parkinson's Disease. DrugBank View More... Contents Title and Summary 1 Structures Expand this menu 2 Names and Identifiers Expand this menu 3 Chemical and Physical Properties Expand this menu 4 Spectral Information Expand this menu 5 Related Records Expand this menu 6 Chemical Vendors 7 Drug and Medication Information Expand this menu 8 Pharmacology and Biochemistry Expand this menu 9 Use and Manufacturing Expand this menu 10 Identification Expand this menu 11 Safety and Hazards Expand this menu 12 Toxicity Expand this menu 13 Associated Disorders and Diseases 14 Literature Expand this menu 15 Patents Expand this menu 16 Interactions and Pathways Expand this menu 17 Biological Test Results Expand this menu 18 Taxonomy 19 Classification Expand this menu 20 Information Sources 1 Structures 1.1 2D Structure Structure Search Get Image Download Coordinates Chemical Structure Depiction Muscimol.png Full screenZoom inZoom out PubChem 1.2 3D Conformer PubChem 2 Names and Identifiers 2.1 Computed Descriptors 2.1.1 IUPAC Name 5-(aminomethyl)-1,2-oxazol-3-one Computed by Lexichem TK 2.7.0 (PubChem release 2021.10.14) PubChem 2.1.2 InChI InChI=1S/C4H6N2O2/c5-2-3-1-4(7)6-8-3/h1H,2,5H2,(H,6,7) Computed by InChI 1.0.6 (PubChem release 2021.10.14) PubChem 2.1.3 InChIKey ZJQHPWUVQPJPQT-UHFFFAOYSA-N Computed by InChI 1.0.6 (PubChem release 2021.10.14) PubChem 2.1.4 Canonical SMILES C1=C(ONC1=O)CN Computed by OEChem 2.3.0 (PubChem release 2021.10.14) PubChem 2.2 Molecular Formula C4H6N2O2 Computed by PubChem 2.2 (PubChem release 2021.10.14) CAMEO Chemicals; PubChem — Quantallar · 8
The Hungering Blade

Decent card for a sustained combatant who happens to have great draw speed and deckspace for tank allies and items. (I.E Mark Harrigan's name is written on it).

With a tanky build that can handle a bit of extra horror pain and incentive to wield a non-ammo weapon, several haracters can make use of this thing. The / characters all have great tanking properties making them naturals at using The Hungering Blade.

If you're likely to have a bit of trouble with horror (like a Roland Banks or Joe Diamond), then stay the heck away!

Tsuruki23 · 2590
Zoey comes to mind, paired with Pete Sylvester to take the horror that drawing a Bloodlust might incur. — VanyelAshke · 195
"Fool me once..."

Useful, but hard to deckbuild. slots, while not as contested as, say, deckslots, dont have too much space for tertiary strategies. If you do afford the deckslot for "Fool me once..." its a useful but not terrific card. Diana Stanley loves her some cancels though, so keep this in mind for her.

The mechanics speak for themselves, (although keep in mind that the card is played on treacheries -while they are being discarded-, keep that in mind if you want to hit something like Frozen in Fear), but the inability to surgically hit whichever treachery you like is a drawback. Think of it this way: Sometimes you play Ward of Protection against Rotting Remains to cover someone for whom a failed check equals defeat, but usually you dont block a minor treachery like Rotting Remains at all. "Fool me once..." doesnt have this precision. The most bang for your buck is hitting treacheries that are universally bad, Ancient Evils for example.

Obviously a greater playercount increases mythos drawspeed, so the usefulness goes up a bit, but in this case the chance of you personally encountering the desired target (a requirement for playing "Fool me once...") goes down dramatically, so that in of itself is a problem too.

"Fool me once..." is'nt bad, but it's largely inferior to similar mechanics and it's costing space and resources in a faction that often struggles to generate resources and cards. You will be forgiven for not ever trying this thing out.

Tsuruki23 · 2590
Leadership

Leadership just sucked.

Leadership rocks!

The card gives 1 icon and a substantial resource generation ability. Up to 4 resources generated for no action investment at all is great. In case you forgot, is as resource hungry as ever.

With the icon you're boosting an ally by + or yourself by +, you stand a perfectly reasonable chance at scoring the resources just by dropping this on any old fight check. If there was a 2xp skill card that read "+1, gain 2 resources" I would play it! This is that card, and then some!

Great card.

Tsuruki23 · 2590
Which extra "?" icon ? — AlexP · 296
Rephrased it :p — Tsuruki23 · 2590
You can also find it with Practice Makes Perfect to play it twice. — Zinjanthropus · 231
Amanda can use this for $6 from 3 easy tests. — MrGoldbee · 1497