Arcane Initiate

One thing to remember with this card is, if you are playing Agnes Baker, her unique Weakness, Dark Memory, is a Spell card. If it is the only Spell card drawn, you are obligated to draw it.

"When resolving a search effect, a player is obligated to find the object of the search should one or more eligible options be found within the searched area." Rules Reference Guide - Search

Holy crap, I missed that one. Good to know. — Heyenzzz · 7729
Forbidden Knowledge

Forbidden Knowledge is the definition of Risk-Reward that makes Mystic a tricky faction. 0 cost for 4 resources is great, 4 Horror is not so great. Agnes Baker can use this to her advantage by dealing damage when she receives Horror, but you are limited to once per Phase. During your investigation phase you can take a free resource, take a horror, and deal a damage. If you're in a really tight spot where you need to eliminate an enemy, you have a player window during the Mythos phase after encounter cards are drawn and immediately before enemies attack. That's a total of 3 damage dealt, 3 resources gained, but also 3 horror taken in a single round, without having to make a skill check.

This is a useful asset, but you should only use it when absolutely necessary, or you'll find yourself dropping out of scenarios from sanity loss. Unless you're with friends that can patch you up with First Aid, you're going to be saving your second copy for the Intellect icon, or replacing it with leveled up cards as a campaign progresses.

PaxCecilia · 426
Something I messed up too, this card exhausts when you use it, so it is once per round. It still works great with Agnes though. — Kamalisk · 355
Yep, scratch a large portion of the review, but it's still a very strong card out of Agnes. Actually found it to be strong in Daisy if you don't have Dr. Chris out yet for cash. — PaxCecilia · 426
Don't forget you can take the horror on an asset, which improves survivability. This pays for, say, Elder Sign with 2 resources to spare, and it can sink 4 horror. — BD Flory · 245
I think this card is better when played with Jim, as with his trumpet out he can recover without using actions, thus preserving the action less bonus of forbidden knowledge — arkham · 1
Unexpected Courage

If you are a fan or follower of LotR LCG it will not surprise you that "Unexpected Courage" is a Core Set card with style, versatility and the promise of longevity in many decks. It is Level 0, Cost 0, Neutral and provides a +2 Skill Boost to any trait. Additionally, it has a cool keyword "innate" and the artwork is pretty awesome in a kitschy Kid vs Dinosaur kinda way. This card will certainly still be in decks many years from now.

whaggardjr · 45
What I love about this card is that it is not stupidly powerful but still very useful. Sometimes the simple things are the best. — Felagund · 559
Old Book of Lore

Just finished our first game, and this was a standout card in my deck. Daisy Walker gets a free action to use tomes, so this is a free card draw every turn (doubling your basic rate of drawing) and it's filtered, meaning you won't ever draw a Weakness at the wrong moment on your turn. Plus, of course, it turns on her ability.

A fringe benefit is that it gives a shuffle (not sure how useful this will ultimately be, but gives a nice combo with cards like scrying to shuffle your deck if you don't like 2 of the 3 you see), and also note that it isn't unique. Sure, I can't often see having two, as there are likely more crucial tomes to take (especially over time as we get new cards), but extra card draw for your colleague could be nice.

I mean... what's not to love? I can't ever see Daisy not running 2 of these, and in fact I'm going to be packing Research Librarian as a two of to get it to my hand as quick as possible.

unitled · 2318
Arcane Initiate

Incredible value here.

1 resource for a 1/2 ally in play seems great already. A note on resources, they are not so easy to come by and decks loaded with assets and events are going to find it hard to play all those juicy cards. It's necessary therefore to pay attention to resource curve. Arcane initiate fits the resource curve requirement.

This enables card draw. In it's best scenario you've added a card to your hand and thinned the deck so you can draw more skills or assets. To maximize this effect you may wish to include 1/3 of your deck of spells (10 total spells). However, I don't think that's necessary. If you miss, no big deal as you can simply repeat it again next round. Spells will help 's through combat.

Finally we'll need to evaluate a doom token. I suspect that doom will be a big deal. So it will be necessary to investigate faster. I firmly believe Arcane Initiate provides self protection against additional doom.

... time will tell.

Azgadil · 36
There's been some chat on Doom tokens on the Arkham LCG Reddit. I dismissed this card originally as the drawback (losing a turn) seems pretty big. But, I hadn't realised Doom is wiped when the agenda advances. So, you can drop her into play the turn the agenda will advance, or even drop her in, use her, then let her soak up some damage from a monster. I'm sure we'll see cards that you can feed your own allies to at some point as well. — unitled · 2318
I very much like how Doom works in this game. Making the usual check during the Mythos step means you always have time to deal with any doom that enters play on other cards. So yeah, this Ally can be timed well. — Kamalisk · 355
Like riding her down the cellar stairs. — MrCee · 9
I think that the Arcane Ini — AndyB · 960
I think that the Arcane Initiate needs to be well timed; adding one doom, losing one round, could be like paying 3 actions per initiate - done badly - or nothing, done right. Losing that many actions is hugely expensive. I'm not convinced about it being easy to play this at the end of an agenda, either; there aren't that many agenda ends to play it at. — AndyB · 960
I'm currently playing agnes in the core campaign. I've had this card in first and second szenario in starting hand and it was no problem to play her in the turn before the agenda advanced. I think in szenario 1, she makes no difference as the players have lots of time. But to maximize victory points in szenario 2, you must be very careful with doom and actions. — Django · 5228