Roland Shoots Around The House (Solo, Achievements)

Card draw simulator

Odds: 0% – 0% – 0% more
Derived from
True Solo - Return to the Night of the Zealot (Success) 10 9 0 1.0
Inspiration for
None yet

Voltgloss · 364

Roland Banks here is the latest in my achievement-seeking solo runs at Return to the Night of the Zealot. For this one, I'm focused on either (i) getting all 6 unique cultists in Return to The Midnight Masks; or (ii) the "Do You Get It Now?" achievement for interrogating Billy Cooper by defeating the Ghoul Priest at his location. That means I need to leave the Ghoul Priest alive (again) in Scenario I, so the plan here is to resign after hoovering up as much Victory as I can. After my latest no-killing-any-Ghouls runs with Jenny Barnes and Ursula Downs, it's somewhat cathartic to blast my way through the hordes again!

I've derived this deck from Uncle George the Farmer's deck here: https://arkhamdb.com/decklist/view/9882/true-solo-return-to-the-night-of-the-zealot-success-1.0. I have made some tweaks given the goal I have in mind. In particular, I am intrigued at trying to leverage Marksmanship in Scenario II to maximize efficiency in "interrogating" cultists from a distance; which means using guns, and only guns, so no Machete. I'm also hoping to synergize Calling in Favors with an idea of bringing in Charisma and Lita Chantler after this Scenario, so I added another Beat Cop and cut Fieldwork and Dodge instead. Finally, I added two copies of On the Hunt for further encounter deck manipulation and - if the opportunity presents itself - to pull the Ghoul Priest in Scenario II; I decided to cut one Logical Reasoning and one Working a Hunch to make room (thinking that with Calling in Favors I can recycle Art Students which sort of combine both effects (2 horror soak plus 1 clue).

My goal here is to accumulate as much Victory as I can and then resign. I want to leave the Ghoul Priest alive for the potential Billy Cooper achievement in Scenario II. So, here we go! (Side note: man, Indebted? That's annoying for resource-hungry Roland. But hey, when are basic weaknesses ever not annoying?)

SESSION REPORT

SCENARIO I - RETURN TO THE GATHERING

I'm OK with this start. A weapon, an ally, extra money, and a means to pull an enemy early (to crack the 3-shroud Study).

R1 (0D, 0H, 3$, 0C): 0/3 doom

R2 (0D, 0H, 2$, 0C): 1/3 doom

R3 (0D, 0H, 2$, 1C): 2/3 doom

When the Corpse-Hungry Ghoul spawned, I thought about going to fight it straightaway, but without a means to get 6 I decided it was better to hit the Bathroom first and see if something useful turned up to help. And Vicious Blow appeared. Even though the Corpse-Hungry Ghoul then left the Bedroom, I can effectively drag it back there using Shortcut in order to nab the Bedroom clue when I kill it.

R4 (0D, 0H, 3$, 2C): 3/3 doom

R5 (0D, 1H, 4$, 0C): 1/7 doom

I was feeling all clever with my "I'll pull Dr. William T. Maleson back to my hand and commit him for a icon to clear Frozen in Fear" plan, but the chaos bag had other ideas. Ah well.

R6 (0D, 1H, 1$, 0C): 3/7 doom

R7 (1D, 1H, 2$, 1C): 4/7 doom

R8 (1D, 1H, 3$, 2C): 6/7 doom

R9 (1D, 1H, 4$, 2C): 7/7 doom

Crypt Chill discarding Roland's weapon in the face of an enemy is never good, but I had a backup ready - and this particular enemy is one of the few that slow-footed Roland can reasonably evade.

R10 (1D, 1H, 2$, 2C): 1/10 doom

I believe I ran the rules here correctly - i.e., that I could play Working a Hunch during the player window available at the start of the Field of Graves skill test, and thus leverage it to nab the clue there before having to potentially lose it to the location's discard-your-stuff effect.

R11 (2D, 1H, 1$, 4C): 2/10 doom

At this point, I could conceivably spawn the Ghoul Priest and charge to the resolution. But I'd like to fish for the Icy Ghoul (either naturally or via my second On the Hunt) for its Victory point... and I don't really want to kill the Ghoul Priest this run anyway, as I want to save him for Scenario II. So, time to draw looking for On the Hunt. I have some time.

R12 (2D, 1H, 2$, 4C): 4/10 doom

R13 (2D, 1H, 3$, 4C): 5/10 doom

Well. The prospect of Cover Up appearing certainly existed. And no clues to use to clear it. Fortunately, I have my second Dr. William T. Maleson in hand, to help me drop a clue for just that purpose. First though, the whole reason I delayed these two rounds is about to show up as well.

R14 (2D, 1H, 4$, 4C): 6/10 doom

I want to have Dr. William T. Maleson out before next round and before killing the Icy Ghoul, even though it means eating a couple of attacks, so that I can potentially clear Cover Up next round. I know I'm not going to have time to resign and so am resigned to taking a trauma - but if I can clear Cover Up and finish by running the Agenda out, it'll at least be physical trauma (about which I barely care) rather than mental trauma (about which I care deeply).

R15 (5D, 1H, 4$, 4C): 7/10 doom

Good, Cover Up task completed. Now it's time to let the Ghoul Priest throw Roland out.

R16 (5D, 1H, 3$, 3C): 8/10 doom

R17 (5D, 1H, 5$, 1C): 10/10 doom

  • Agenda advances to 3b: defeated, +1 physical trauma

No resolution

  • Roland's house is still standing
  • The Ghoul Priest is still alive
  • Lita Chantler joins Roland
  • 8 experience (6 Victory + 2 bonus)
  • Total trauma: 1 physical, 0 mental

All experience I wanted to gain has been gained! I doubt highly that the 1 physical trauma received in exchange will become an issue. You never know, of course. On to Scenario II next - which will be the true test of Roland's Marksmanship!

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