My Lola Hayes Guide in 2020

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Sagesse · 739

It's been awhile since we've checked in with Lola Hayes.

Since my original write up after my Path to Carcosa run, I've built a Return to Dunwich cluever Lola, a Circle Undone solo Lola, and a fill the gaps style Dreameaters Lola that does whatever the team needs. This is the zero exp build I settled on for the Dreameaters run.

Lola is often compared to Jenny Barnes because they share the same stat line, but I'm not sure that's fair. I have completed the expert solo Dunwich challenge with Jenny and not with Lola. I do give Lola higher points than Jenny because Lola's end campaign potential is much higher than Jenny's. This is because they printed Another Day, Another Dollar which is four turns of Jenny's ability every game while still enjoying the vast toolkit accessible to Lola.

The bad news first:

Lola is tier 2 in Standard mode and in Hard mode. Yes, she has her techniques and mechanics to ignore or overwhelm the chaos bag but they are intermittent enough to be inconsistent. Second, explaining the reason for every card would be utterly exhausting to read and to type, so if you disagree with a particular choice, please just go ahead and make that swap.

The weakness:

My entire philosophy of Lola is weakness mitigation. So, let's talk about the weakness first. Drawing Crisis of Identity and losing, say, a .45 Thompson would be an absolute disaster. Despite the danger of Lola's weakness, sometimes we need to draw cards to have more options and make better plays.

So, Lola needs a safe class to draw cards, whether it be during her turn or during the upkeep phase, Crisis of Identity can be absolutely brutal and means Lola should avoid drawing cards if she actively has something that might be discarded. In this build, Preposterous Sketches is the only Seeker card in the deck. Lola can play this card while she is a Seeker without fear of losing anything important. This also means that Seeker is a safe class to be if Lola needs to simply spend actions to draw cards during the scenario. Every Lola deck needs a safe class to draw cards and because, say Improvisation pays for Preposterous Sketches, I find Seeker to be an excellent safe class to draw cards.

This doesn't mean Lola must be a Seeker to draw cards. She can safely draw cards from any class for which she doesn't have a matching card. Instead, we've simply designated the only class which all dedicated card draw will come from in the future. We will probably avoid spending exp on Seeker cards (outside of permanents) for as long as this is the case. Someone could, in theory, draw both Crisis of Identity during one Preposterous Sketches and while that could be very bad, it also probably means your weaknesses are gone for the rest of the game.

Alyssa Graham is another way to control the weakness. She comes with amazing soak and a great passive bonus. If you are a Mystic, Alyssa Graham can tell you if your next card is Crisis of Identity. Then, you can add a doom or switch classes before drawing that card. Please be aware that one of those two options might need to happen when you use Alyssa Graham. Have a way to kill her if she might cause the Agenda to advance or have a way to swap classes and just draw the thing.

Timing windows:

Take Heart can be committed while you are a Survivor, and then you can switch classes mid skill test to protect any other Survivor cards you might be holding. Please get out your rule books and look for the lightning windows as these kinds of tricks are what playing Lola teaches you. You could also just commit Take Heart to a friend's test.

To my discredit, the following doesn't work and is a bad example. Skip this part or read the correction afterwards. This also applies to an attack. Maybe you want to shoot something with your .45 Thompson and you started your turn as Guardian. You can commit Vicious Blow to the skill test while you are a Guardian, then switch to Rogue using Lola's ability, then commit something like Quick Thinking before pulling the chaos token. Now you can still use the gun for the remainder of the turn since it is also a Rogue card. Lola has a window to switch classes before committing cards and after, but not in between committing them. Therefore she cannot commit two different class skill cards to the same skill test. The same effect could be reached over two fight actions, however.

Three in every stat:

Dark Horse makes those stats into fours. The weapons boost fist even further. The ally boosts book even further. Trial by Fire and Resourceful boost whatever you need. Quick Thinking and Swift Reflexes let her capitalize more on the turns she's popping off. This makes Lola a great filler investigator for a team. She can prioritize what the team needs which makes it easier to discard what they don't need.

The problem with Dark Horse is that Lola wants to be rich. She has Improvisation and Emergency Cache and can buy into Hot Streak and Another Day, Another Dollar. These cards will eventually fund your stat engine, but Dark Horse wins the early campaign stat boost. Lola will almost always get the money that Dark Horse allows her to forego anyways and then spend it on something to reactivate the Dark Horse when necessary. Don't get married to it, Dark Horse is on the chopping block.

Upgrading Lola:

Buy permanent upgrades. Absolutely buy Adaptable and Another Day, Another Dollar. Consider Studious. It helps mulligans a lot. Ask yourself, which classes are you all the time? Then buy those stat boost cards, such as Keen Eye. Those talents and simply being rich are how you will enjoy Lola. These cards also count towards your deck construction requirements.

That's right, if you buy Adaptable, 2 x Another Day, Another Dollar, and Streetwise, then that is 4 rogue cards for minimum deck requirements. You only need 3 more rogue cards in your deck for Lola's 7 card restriction, so you could use Adaptable to cycle out some things you aren't using.

Please keep in mind that, by a strict reading of the rules, Lola is not a Guardian when she would trigger the ability on Stick to the Plan so she cannot fill it with any cards. Some groups house rule this to work.

If ideas aren't forthcoming, there is always the Ace in the Hole and Will to Survive combo. This combo works great with Quick Thinking, too. While this used to be a combo exclusive to Lola, Rita Young can also access it.

End campaign Lola decks look extremely different than beginning ones. Upgrading requires that Lola fill in the gaps of the team and since Adaptable combined with the deck requirements becoming filled by permanents means whole classes can shift in and out. It is truly difficult to give more advice than what I've shared here.

Lola is a fun and adaptable investigator. Her weakness and deck building are challenging. It takes some getting used to her. Upgrading her to fit the needs of your team is an enjoyable experience that I hope many of you take the time to try out for yourselves.

8 comments

Sep 23, 2020 EnglishLord · 1

I love Lola and this is an interesting deck, I think she's great with Studious and Another Day. You mention discarding Vicious Blows to Crisis of Identity - but according to the official card ruling it only affects permanents - so it's not quite has bad as you think!

Sep 23, 2020 Ektheleon · 216

"Cards in play", not permanents. It can't affect permanents, since they "cannot be discarded by any means"

Sep 23, 2020 Ektheleon · 216

Also, the described 45 Thompson play (commit Vicious Blow, swap Rogue, commit Quick Thinking) doesn't work, does it? Since you have a window to swap before you commit cards, and a window after, but you can't commit cards both before and after a swap.

Sep 23, 2020 Sagesse · 739

@EnglishLord Thank you. That's how I've always played her, but I couldn't remember in the moment if I was correct.

@Ektheleon Thank you. You are right. I was trying to come up with an example that sounded cool but my example is incorrect.

I will edit the original for future readers but my shame is eternal.

Sep 23, 2020 chirubime · 27009

Pretty interesting build. I really like how cohesive each faction's card choice are.

Mystic: Testless clues from DTTF + Ward of Protection to block whatever you draw if its particularly bad. While you're on Mystic, can take a looksie with Alyssa to not only look for your weakness, but also think about your next turn since you get to see your next draw.

Rogue: Action generation with Swift Reflexes, Quick Thinking, Elusive (saving movement actions, and evasion actions)

Survivor: Stat boosting with Trial by Fire, recurred by Resourceful. I'm guessing the Take Heart is not as tied into the Survivor package and more just for economy.

Guardian: Duh xD

Oct 08, 2020 The Lynx · 972

I am on my way to a Anna Kaslow Lola build. She would then have 2x Mag Glass, 2x Death XIII, 2x Art Student (with Calling in Favors to find Anna) and Shrewd Analysis for Seeker cards. All of the cards give an immediate or static benefit.

Rogue is setup with 2x Tarot (The Moon I think), 2x Another Day, Another Dollar, Adaptable and 2x Sneak Attack. I haven't added any of these XP cards yet and have other Rogue events in the deck.

Mystic is cancels, attacks (events) and Holy Rosary for a little soak. Other than playing cards in other classes Lola can pretty stay in Mystic.

2x Track Shoes

Right now I am finding that Studious is the card I need the most in the deck. She has a bigger deck and not a lot of card draw available as events.

Oct 09, 2020 Sagesse · 739

@chirubime Wow, thanks. I honestly didn't even think of it that way.

@TWWaterfalls I'm glad you are having fun with Lola! Art Student recursion is why Jenny Barnes is so popular as a solo investigator; she can save her money to boost fight or evade if she's ignore the token bag on clues. Let's build a similar Lola deck silence all the Lola haters.

I hear you on the card draw issue. Drawing any cards during the game with her can be dangerous, which I believe turns Studious into Lola's safest card draw.

Oct 09, 2020 The Lynx · 972

The problem with card draw for me isn't so much the danger of the weakness but rather that the really useful card draw engines are all assets (Rabbit's Foot - Cigarette Case - Pickpocket - Arcane Initiate - Seeker cards) which require you to be in a certain class to trigger it. That is where the danger comes from.

My Lola perished in the Asylum because she got greedy going for XP and should have just ran for the exit. Carcosa on Hard. I know better...