Darrell Simmons's Captivating Discovery

Card draw simulator

Odds: 0% – 0% – 0% more
Derived from
None. Self-made deck here.
Inspiration for
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Phaed · 124

My deck using Darrell Simmons, the new Survivor built as a Cluver. Use cards like Captivating Discovery and Dr. William T. Maleson to activate Press Pass to gain additional actions. Use the Tool Belt to swap between your Flashlight, Magnifying Glass, and Old Keyring to investigate pending on your situation. Build up Evidence using Research Notes, Darrell's Kodak, and Empirical Hypothesis to help reduce difficulty of skill tests.

Upgrade Path:

Because this card will stay in your deck from the start, lets customize Empirical Hypothesis with Irrefutable Proof and Field Research to help build your evidence and be able to use evidence to find clues.

Next, lets get another way to drop clues and control the Encounter Deck, take out both Dr. Milan Christopher cards for 2 Dr. William T. Maleson.

Now we need a way to make use of dropping clues, so lets grab 2 Press Pass in place of our 2 Grisly Totems. This will net us with additional actions.

The last core upgrade is to add 2 Existential Riddle to the deck. Lets replace Persuasion because it's slightly better and has the same basic effect.

Now that our core is upgraded, we need to just make Darrell better at what he's doing.

Replace Old Keyring with Old Keyring, then Flashlight with Flashlight

Last, we will upgrade the skill cards to give him some more OOMPH.

Perception upgrades to Perception

Deduction turns into Sharp Vision

And Guts becomes Fey

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