Written in the Stars

It has been said by Elkeinkrad already, but I want to point out how this can be good in any investigator that has around 10 skills or more in their Deck.

Digging your deck with the Scroll of Secrets (3) allows you to do the following, without spending a single action:

• Look in your deck for Written in the Stars and place it in your hand

• Place the skill you've chosen on top

• Potentially discard a weakness

• And then immediately use Written in the Stars.

Also, the fact that the Secret is spent during the trigger makes it a perfect synergy with Abigail Foreman who can trigger it twice, and the fact that you use the cards at the bottom of your deck makes sure that you don't take the same cards again (unless you chose to return one card at the bottom of your deck).

Also one quick mention to Eidetic Memory that can give you extra uses at the end of a Scenario though I'm not so sure it's the most effective way to spend your XP.

It is of course better to use this in Astronomical Atlas-Norman or Amanda as pointed out, but also:

• Deck-cycling Harvey Walters can benefit from this, especially as it helps deal with that terrible weakness

• Minh Thi Phan who is the Skill- would love it too (imagine finding Sharp Vision), and can also Scavenge it!

• Mandy Thompson loves digging her Deck and would love to find Eureka! (even though it doesn't use the "search" words so it doesn't trigger her )

• Rex Murphy would love Perception (2) to draw a lot of cards while triggering his

• || Daisy Walker loves a Tome,

• Daisy Walker can also use Parallel Fates, Alyssa Graham and why not use Written in the Stars on Enraptured to fill up the Scroll with even more Secrets

Joe Diamond is happy to have an Insight to recur with his

Ursula Downs to get rid of that crippling Call of the Unknown though she's not the best user of this combo.

• Luke Robinson, Jim Culver could also use the card with Alyssa Graham and Scrying (3) but it seems less worth it.

Valentin1331 · 80266
I wonder why nobody mentioned Alyssa Graham, which is an option for seeker/mystic investigators. — Tharzax · 1
Oh right, I will add her! It's quite an expensive way to look at your top card though, 4 resources and 1 Ally Slot, but she works every turn which is good. — Valentin1331 · 80266
You mention Scroll of Secrets (3) letting you scry your deck without spending an action (which assumes the taboo mutated version) AND then also mention Abigail Foreman who only trigger on activate actions.... which tabooed Scroll no longer has??? — synkout · 1
The Red Clock

Just a small review to say how good this card is in Jenny Barnes.

• Get an additional resource at the beginning of every round if you decide on taking it each time as you can collect the cash before placing the Charge.

•• It brings you rather easily to +4 resources each turn with Lone Wolf, making you as rich as Preston Fairmont, but with a 3-3-3-3 stat-line instead of 1-1-1-1.

• Get a +4 to your first Test each round, which brings you to 7 at least at any skill.

•• This is the equivalent of 4 resources sinked in one of your test boosters like Hard Knocks, Arcane Studies or Physical Training.

• Collect a second Charge to get 3 move actions (so no AoO if you trigger it), which is amazing to go Searching for Izzie

If you have that card in your collection while playing the Dilettante, give it a try, you won't regret it!

Valentin1331 · 80266
And only 10 xp! — MrGoldbee · 1493
Preston earns +5 resources each turn though, although I agree having Jenny's stats and flexibility to spend it whenever you want is a huge boost. — Nenananas · 272
But if you want to use the clock as a resource-generator and not that much for its bonuses just take the 4xp variant. It gives you a lesser bonus but you can spent 6 more xp on other things — Tharzax · 1
I know MrGoldbee, what a discount right?? — Valentin1331 · 80266
And to Tharzax, in the 4xp variant, you either place the charge or collect it, so you eventually get 1 resource every 2 turn, when this ones gives you 1 resource every turn. So the 4xp variant is of course leading to this one, but the 10xp one should be the end goal. — Valentin1331 · 80266
Good catch but even then I'm not sure if I would spent the additional xp since you still get 3 ressouces every 4 rounds. — Tharzax · 1
Should take a pull: for 10xp, will you take this or the Key of Ys? Which one is stronger? — liwl0115 · 42
Good question, I personally never played the Key of Ys because I consider it broken. The Clock also offers more flexibility, especially when Searching for Izzie — Valentin1331 · 80266
Question: on the turn you play this, do you get to place a charge? I'm guessing n you don't get to take the resource for it, as that's a beginning of turn trigger, but am I correct in thinking you at least get to start off with +4 to the first test, then gain first money if you will at beginning of next turn cycle. Otherwise this does nothing for 10xp on first round? Any clarification is greatly appreciated. — Quantallar · 8
Dark Prophecy

Just wanted to note that this card is great in a Diana deck with Sixth Sense, as it both increases the odds of getting the right kind of chaos token, and as it has an 'ignore' effect, you can stuff it under Diana to boost her will, get the spent resource back, and another card.

Benwobbles · 13
this should be a two of in every Diana deck and played at literally the first possible moment, its just a free cards that cycles and boosts your willpower by 1, even if it didn't help you pass tests it would be an auto include just for that. — Zerogrim · 296
Predestined

Unfortunately, this is probably one of the worst cards in the game and on the same page as Kukri as that it will never ever see anybody play it if they want an optimal deck. It is a shame that this card has one of the most beautiful artworks i have seen but can never find space in any deck that i make.

If they changed it to something like "After this test ends : Add 2 bless tokens to the chaos bag and remove 2 curse tokens from the chaos bag" it would still not see much play, but atleast you could maybe squeeze it in somehow if you are having fun with bless and curse mechanics. We already have Tempt Fate that for fast action give you 3 of both, so maybe this card could have been something similar, but with it not having any icons and requiring you to fail a test so you can get 2 pesky curse tokens out or add just 2 bless ones in if that is what you need is just a complete nonsense!

Very sad, and in a way a complete waste of already limited space that was saved for player cards in The Innsmouth Conspiracy, i wish we have gotten something playable!

Blood&gore · 440
Hopfully, we get an upgraded version in Return to that will be worth it — Nenananas · 272
I don't agree this opinion since Predestinated could be recurrently committed with Grisly Totem(3) and Drawing Thin(3)*2. Additionally, there are very few cards with curse removing effect. — elkeinkrad · 498
Yeah but if i already bought Grisly Totem(3) and Drawing Thin there are other better cards to combo it with, and even if we did buy it all it means we need 10-ish xp to actually use this card which gives us 2 blesses or 2 curses out? lol not worth it — Blood&gore · 440
I think, it might be a decent "scenario tech" card for the last two games from an Innsmouth campaign, where the game adds a lot of curse tokens into the bag on it's own. If you don't have decks that get value from the curses on their own, and in particular with Wendy, Preston or Bob, who can adapt into Predestined late without spending XP, these might be useful. But then again, Innsmouth is such an easy campaign with the current card pool, it is not strictly needed to win, and there are certainly more flashy options than this, though maybe not that many in red. — Susumu · 382
Totem+Drawing Thin combo is utilized with Take Heart, but sometimes we have the chance to use Predestinate. — elkeinkrad · 498
Moreover, you insist this card is one of the **worst** card in AHLCG. Do you really think that Predestinted is as bad as Book of Shadows(1) or Henry Wan? I think not, although Predestinate may be below the average. — elkeinkrad · 498
Yeah i still think it is one of the worst cards in this game. Henry, Book of Shadows, Kukri etc. as that it will probably never see any play, which sucks because of how limited space there is for player cards so when they make a card as bad as this i wonder what were they thinking — Blood&gore · 440
Fast speed, no cost, draw an elder sign is good no matter how many copies you have. — Zerogrim · 296
Yeah, it's versatile. — MrGoldbee · 1493
Zerogrim's comment is the best I've seen in ages — Valentin1331 · 80266
Sledgehammer

This thing was made for Yorrick to turn enemies into a thin red paste. It pairs very well with On the Hunt and Scene of the Crime (you can use the single attack feature to do two attacks on the enemy in the above scenario, or galvanize to do it all in the same turn). Throw on some overpowers and a vicious blow or two and it's basically a one and done weapon for all but the most spongy bosses.

Definitely a monster slayer and if your survivor is focused on that, great. If you aren't though, pretty expensive and action intensive.

Edit: As FHV launches this card also got a strange new use... throwing it away. Wilson is able to ad hoc this for hilarious damage, and can recur it fairly easily with Pushed to the Limit. Both of these attacks completely ignore the three action cost, enabling him to do it fairly regularly and surprisingly for big hits. It feels weird buying a card to throw it away, but it is surprisingly effective.

drjones87 · 203
Opps 2 and live and learn turn this from "cool" to "laughably hilarious", having four prevented misses per game is just so great with it, minibosses beware. — Zerogrim · 296