Counterpunch

This is much more of a standalone card than Counterpunch.

The fact that this card happens before the triggering attack means that you can use it to walk through weak enemies (and kill them in your stride) or safely engage and beat tough 5+ health foes (Say there's a 6-health enemy 1 location away, to kill it you need to hit it 3 times with your machete, but you only get 2 actions to attack it, this card will cover you for that last attack).

For a character that needs to play it safe, you can see this as more of a Dodge upgrade than Counterpunch upgrade, which might be good for deckbuilding reasons.

Tsuruki23 · 2568
Note that both versions of counterpunch trigger retaliate if you fail, as the enemy is not yet exhausted from it's attack in enemy phase. — Django · 5148
You can play it during enemy phase when they attack you. — KillyoxArkham · 1
Galvanize

This card is one that just keeps on giving!

The initial "Ready asset" text might not seem immediately useful, and really, this is something you will more often than not just ignore.

The bonus Fight action, this is gold. It's very common that you're stuck staring at an enemy 1 location away because you're unable to tackle it in 1 turn with your loadout, the bonus action via Galvanize can fix this issue. Additionally, there is also the not unusual case of missed attacks! Redoing a missed attack when you would otherwise be out of actions, will, save, lives.

This card is a hugely costly card for a deck, but even if you dont have the funds or incentive to use this to fight, you can commit it for 2 icons like a Guts, this also allows you to play this card in the usual Guts cardslot, which can really smooth things out in terms of deckspace (I.E, dont think of Galvanize as a new event, think of it of a Guts upgrade that also has an expensive but useful clutch action.

Oh, and when you start building up XP, you can go back to that asset-ready mechanic and giggle with glee Think: Beat Cop or Agency Backup ;)

Here is a list of things you might unexhaust for fun and profit:

Agency Backup. Alice Luxley. Beat Cop. Blessed Blade. Boxing Gloves (when youre being swamped). Kerosene. Stick to the Plan. Telescopic Sight (double tap!). Well Prepared.

Tsuruki23 · 2568
For level 0 assets, it can ready Grete. Kinda hard to use, but still neat. — SGPrometheus · 835
Or Alice if you picked up several clues, which can happen trough agency, roland, evidence, scene of the crime or grete — Django · 5148
Friendly reminder that this can ready stick to the plan. — ironbrw · 17
Telescopic Sight is an event sadly — Erdjo · 328
Monster Slayer

Love it. A hands-free 2-damage attack that costs no resources!

When you're fighting with a limited-ammo weapon (Flamethrower sais hi!) or your name is Randall Cho then the ability to save a bullet and finish off a foe with a punch is very useful.

Anybody with a high fight stat can make routine good use of this thing (Mark Harrigan for example). Another clutch use is when youre playing an expensive build and want a cheap attack (Roland Banks decks routinely burn a lot of money) or if you have a conditional weapon (Machete).

You can use this to supplement a Vicious Blow as a means of accessing extra damage with unarmed attacks, or you can layer the two for a straight up 3 damage attack.

Also Yes I've realized I've confused Randall and Nathaniel, too late to stop now!

Tsuruki23 · 2568
I think you mean Nathaniel Cho. Randall Cho is the brother (who heals damage or finds you a weapon when he comes into play) — Zinjanthropus · 229
To understand correctly, this card IS the fight action, correct? This does not allow enabling the fight action of your weapon to boost damage? I was thinking it would work great with Cho if it could be chained with a weapon, but my understand of the rules says, despite being an event, it is the fight action. — GrandMasterJ · 2
You are correct, J. You can only do one kind of an action at once. If you're just looking to boost the damage on a Fight action, there's a card for that :) — MiskatonicFrosh · 344
Vicious Blow is better than this is for anyone who isn't Nathaniel. — OrionJA · 1
Or Calvin: he can't take VB, but can take MS. But for people like Mark I agree: you either take this in addition to 2x VB, or take just VB instead. — Susumu · 381
"Get over here!"

This thing is super expensive for an attack that deals 1 damage (Hey Randall Cho, I have a card for you!). That said, teleporting an enemy to you is GREAT, even if the attack misses!

-Use it to pull an enemy that you're having trouble engaging. -Use it to pull an enemy off-of an ally. -Use it to control positioning, which might be good in some scenarios. -Use it to cover a point of damage when your weapon deals awkward increments of damage (I,E, when you need to kill a 5-hp enemy with a 2-damage weapon and the enemy is'nt at your location).

Not a terrific card, but it's got enough versatility to be useful.

Tsuruki23 · 2568
I think you are confusing Randall and Nathaniel in your reviews. — BraidsMamma · 8
very useful to use on Cultists in Essex Express, at the very least! — Krysmopompas · 366
Engaging an enemy from afar and getting in one damage is really quite valuable. In 3-4 player games it will typically save you two or more actions. That is the sign of a potent card to be sure. — Myriad · 1226
Setup for Dynamite or engage adjacent aloof enemy. — Django · 5148
Seeker of Carcosa, I'm looking at you! — Lettucefolk · 1
BraidsMamma Lol, I AM! Hahaha — Tsuruki23 · 2568
Just don't call him Tommy. That he cannot abide. — jmmeye3 · 630
Counterpunch

1 Free reactionary attack. No bonus damage or anything. It's pretty clutch when it's good, but that "good" opportunity Window is rather narrow.

You might have to engage a 3 or 5 health opponent with a 2-damage weapon, and rely on Counterpunch to finish them off.

The only obvious combo is Randall Cho, for anybody else this is probably something that gets cut in deckbuilding.

Tsuruki23 · 2568
It also has synergy with Guard Dogs and Survival Knife (especially the new one) to deal up to 4 actionless damage. And/or with Diana who wants to set up cancels anyways and sometimes has an issue of drawing too many cards and could benefit from a fast/free one if she can otherwise boost her combat enough. — Death by Chocolate · 1488