Daring Maneuver

Daring Maneuver’s stock is going up as the succeed by X archetype is getting more defined. Momentum in particular works really well with Daring Maneuver, allowing you to turn any success into at least a -2 difficulty on the next test, which in turn can further enable more oversuccess. Tony Morgan with fight tests, "Skids" O'Toole, Wendy Adams and Finn Edwards with Lockpicks or Slip Away, Sefina Rousseau with Suggestion, or Jenny Barnes or even Preston Fairmont with Well Connected. Although the interaction with Lucky Cigarette Case is clear, this also works well with Crystallizer of Dreams as a way to be up 1 on a later test. I’m starting to run this card in most of my Rogue decks to good success.

StyxTBeuford · 13028
73 likes? What the heck? — Tsuruki23 · 2548
Yeah I have no idea either. Someone 69d it and now it’s gotten 4 more likes. — StyxTBeuford · 13028
It was me. I thought it must be a visual error only I can see. If you also see the problem, someone should probably tell the site admins, as all I did was press the like button 70+ times. — Lucaxiom · 4465
Yep, I still have the ability to keep raising it. Who do be talk to about that? — Lucaxiom · 4465
It’s not an error, you’re allowed to like something as much as you want to. — StyxTBeuford · 13028
You're kidding? Isn't that just begging for heavy exploitation and point manipulation? — Lucaxiom · 4465
"The points don't matter" — StyxTBeuford · 13028
Glad to see the point system hasn't changed. — Lucaxiom · 4465
This review has 350 likes now lol — Soloclue · 2608
According to the likes, this review definitely succeeded by at least 2, so you probably don't need to play Daring Maneuver on it. Hope you DoN'd it — Zinjanthropus · 229
Should I review Daring Maneuver 2? Lol — StyxTBeuford · 13028
Um, guys? Why 1000? — StyxTBeuford · 13028
Shhhhh.... just let it happen. — Lucaxiom · 4465
Oh- okay. Big number — StyxTBeuford · 13028
Omg look at the likes — jonklin · 515
10,000. I don't even know what to say anymore. — StyxTBeuford · 13028
Lmao the reputation system on this site is busted to hell. — TheDoc37 · 468
11001 points. Which is 25 in binary. Not that impressive tbh. — flamebreak · 19
Wait on mine the likes look like they reset to 1. Thats sad :( — jonklin · 515
Fine Clothes

Oof. What a card. Cripplingly over-specialized, and subpar soak and skill icons to boot. It is unlikely that you would seriously consider this card in a blind run of any campaign, and even on a re-run, you have so many more all-purpose options to deal with the enemies with parley actions.

...That being said, I am what you might call, a maniac who makes it his business to include EVERY card that exists in this game at least once in one deck or another, even the bad ones. And to my surprise, I have found a niche for Fine Clothes, in a Joe Diamond deck no less:

Astute players may realise where I'm coming from in volunterring Joe to include this sub-par card; it turns out that Fine Clothes synergises with exactly two cards in the game right now (as of The Search for Kadath): Persuasion and Interrogate. That's right, injecting parley actions into your deck provides insurance against the dead-draw nature of Fine Clothes in the wrong scenario, providing it with the opportunity to always be useful. Granted Persuasion and Interrogate aren't exactly great cards either, but their badness comes from a hard test to pass, rather than a mediocre effect. In that regard, Fine Clothes elevates them to a decent level of power, and Joe Diamond fits the bill for this combo, due to having both the ability to take both and cards, and a hefty 4 in both attributes, which combined with the reduction of difficulty that Fine Clothes provides, all but ensures the success of the parley tests.

That's not to say this is a good combo by any means. It is however a thought experiment in how to maximise the potential of Fine Clothes, and I don't think it gets better than that for our tuxedo wearing mannequin... save for one last possible combo; Adaptable. With Adaptable, and proper knowledge of the scenarios that you'll be facing, you can elect to include Fine Clothes on the missions where it's actually useful, and swap them out when they won't be. This absolves them of their downside of ultra-specialisation, and a -2 difficulty on tests that may be a major part of a mission can turn a scenario one difficulty down for all intents and purposes. As to which ones you should consider swapping in Fine Clothes for, that would be spoilers, so I leave it to you to imagine when dressing in your Sunday's best would be appropiate.

Lucaxiom · 4465
I feel like Fine Clothes is a bit better than you say. Most Parley tests are relatively high in difficulty, and having Fine Clothes can really speed up those tests. Certainly more useful in some campaigns than others though :). Moreover, if you are replaying a campaign and know that Parley tests are coming up, this card can compensate for certain low stats (especially Willpower). And it's especially useful for Rogues, who can swap them in/out of decks really easily with Adaptable to tech for certain scenarios. :) — iceysnowman · 164
I've really liked Fine Clothes. It's a solid filler for the coat slot if you have nothing else to take and you want more utility in your deck. The fact that it soaks horror is also not irrelevant for low sanity bois like Skids, Tony, or Roland. Tommy can keep it out and it'll never die to Rookie Mistake, always ready to reimburse its expense. Mandy can take one ofs for more narrow cards, especially at higher deck sizes (and her stats are good for Parleys anyway). And yeah, any Rogue with Adaptable can squeeze in a copy or two before certain scenarios. I think it serves a great purpose as a coat that anyone can take. It's specialized, but powerful and still versatile in its soak. It's also cheaper than Backpack and Trench Coat. — StyxTBeuford · 13028
While the soak is nice, there's many better cards. You also don't need to fill all slots — Django · 5093
You’re right, you dont need to fill slots. But as an all purpose cheap soak it’s pretty great, and the effect is still powerful and common enough that Ive never been upset for taking Fine Clothes. — StyxTBeuford · 13028
This card is way better than you give it credit for. In the sense that it's a silver bullet. It's outright fantastic in a few scenarios and for said scenarios a Rogue might Adabtable them in. — Tsuruki23 · 2548
Double or Nothing

For the longest time I feel like this card never really hit its full potential because the game designers were afraid of printing something that would be too powerful with Double or Nothing. For example, I don't think it's a coincidence that the only 2-class combination that hasn't been used yet is Rogue/Seeker. The card combined with a Fingerprint Kit and a Deduction allows you to potentially scoop up 8 clues in one action, and with stuff like Higher Education boosting you it's not very difficult to pass the doubled test on any shroud location. Finn Edwards could pull a weaker version of this off, but he had to settle for level 0 Deduction and had to dedicate his limited off-class slots to it and he lacked the card draw that Seekers had. But now that Mandy Thompson exists, you get access to scooping 8 clues a turn and are able to piece that combo together very well due to her amazing card searching.

Additionally for the longest time using Double or Nothing on a big-deal combat attack sounded like a pipe dream because it was generally very difficult for you to be able to boost your combat high enough to be able to safely pass the doubled test, and many of the common Rogue weapons relied on you succeeding by 2 or more to have full effect. Now that Tony and his incredible 5 base combat exists though, that dream is a reality. Daring and Momentum both help as well, meaning that if you really want to go wild, you can throw in an All In to the test and get tons of cards out of the deal as well.

With those investigators and cards being printed, I don't think it's entirely surprising that Double or Nothing got nerfed on the optional Taboo list. Even without those cards, I've always felt like it was pretty good just because of its combo with Quick Thinking and "Watch this!", but now you can do far more than gain 2 actions and net 9 resources with the card. Even at 3 XP, I think the card is definitely worth considering in the right decks.

Sylvee · 102
Update: Double or Nothing has been executed by the most recent taboo list :) — TheDoc37 · 468
Daring

I like this card for Diana Stanley. It works with both standard weapons and spells that use willpower, and Diana can handle the occasional counterattack with her cancel cards. It is more flexible than the core set cantrip skills, which are their main weakness.

jmmeye3 · 628
I think this card is just great for every Guardian. The retaliate clause is just not a big downside when you're getting +3 to the test, and everything else about this card is sweet. I love that it can be a better Overpower most of the time, but it has the flexibility to work with non-Combat attacks. Plus, by letting Guardians evade, it's a nice answer to Vengeance enemies, Poltergeists, etc. — CaiusDrewart · 3170
Silas can also take it — Zinjanthropus · 229
For Diana it has also a nice combo with the 2 XP .45 Automatic. Because she can trigger the ignore, even if there is no true retaliate enemy around when she empties the gun. — Susumu · 369
Abbess Allegria Di Biase

Hi all. I've a questione about this card. I won "Carnevale of horrors" and I add Abbess to my deck but... How can I use her ability? I think she's useful only by committing or absorbing damage... or not? tnx u all

The way I read it is that she provides free move actions to any player. That's pretty awesome tbh. Very much like lvl2 Shortcut but it follows you around. — Sassenach · 179
She's like a better pathfinder, really helpful for fighters who are quite action starved. Their turns are usually move, engage/ attack, attack. She is pretty expensive but worth it. Now combine her with 3 Open Gate and 2 Shortcut 2. — Django · 5093
OMG! If you're Ashcan Pete, you can use her ability an extra time by discarding a card (Or let a friend use it for the second one). Not to mention you already get a free move if you're investigating with Duke. Also good for most other investigators. — Zinjanthropus · 229