On the Hunt

This card is an absolute beast. Especially on Zoey because that's suddenly a guarantee (like if you are making Fighter guardian, you WILL kill enemy) 4 resources thanks to her ability. No resources spent, no actions spent, and you avoid some mean treachery. It only costs a card slot.

My Zoey first goes 2x On The Hunt + 2x Emergency Cache and once I upgrade On The Hunt to (3), both Emergency Chance can be swapped for some other good cards since you are covered when it comes to resources.

It's also Tactic so if you are playing Stick to The Plan build it can be attached at start. Hell, if you are making some really resource heavy Guardian deck, 2x On The Hunt (3), 2x Emergency Cache and you can start with OTH(3) and EC in your STTP, having easy 6-7 (if Zoey) resource access.

10/10 card. Guardians don't have that many amazing 10/10 cards but this one takes my personal vote as one of them.

Benny89 · 4
It's 3 exp, you can have a lot for 3 exp. That's the problem with this card. Definitely not among initial purchases I'd say. — bugiel_marek · 24
Zoey usually has much higher priorities than upgrading this to the 3 experience version because she's often swimming in resources from her innate ability. — An_Undecayed_Whately · 1337
... Roland Bank, on the other hand, loves this 3-experience version since it avoids treacheries that otherwise snag him while at the same time summons an enemy that he can defeat for a testless clue. And unlike Zoey, he really needs the cash! — An_Undecayed_Whately · 1337
Hatchet

This weapon is really efficent in the most of the investigators that can run it. It's so easy to compensate the extra damage and the possibility to pass the weapon to other players is very fun. But i have a stupid question about this weapon : If the attack miss, i lose the control of the Hatchet or not?

Maestro88 · 1
Yes. Although thematically weird, if you miss the enemy, you attach Hatchet to it. — Holy Outlaw · 269
Just assume that failed attacks with Hatchet are caught by the enemy rather than the hatchet flying off into the distance — Thatwasademo · 58
... and viciously broken apart in their dying breath? — AlderSign · 416
Adaptable

Being able to switch in and out of 2 level 0 cards in between scenarios was incredibly to slot in specific situational tools like Fine Clothes to deal with Parley (lots of that in Carcosa!). It also allowed me to trial in and out a few other cards. For 1 XP it gave me a lot of value.

Miss Doyle

Absolute beast of a card. I played her on my Charlie Kane true solo deck. She could do everything. Need to investigate? Sure, here's Augur. Want to evade or fight at base 5 instead of 1 to start with? Hope and Zeal are there for you.

What's that? You want to switch them? Sure thing, all of the kitties are Fast! Oh but what if I need to investigate later and I've gotten rid of Augur? Well just discard a cat during your test and you can bring any of them from the discard pile, right into play, FOR FREE.

Honestly, these guys are insane. Also they are cats. Oh and did I mention that Miss Doyle has a icon too? Which means you can use Charlie's ability to go +2 on your test as well? This has been my favorite ally to play in all of Arkham Horror. Cannot recommend her enough.

Great Hall of Celeano

This card's trait should be Otherworld, not Shattered. This is misleading in ArkhamCards app. And may cause fatal error during setting up. Because the scenario card Return to Shattered Aeons mentioned 4 Otherworld cards, while this is the very fourth. Please fix it.